#include <metal_stdlib> | |
using namespace metal; | |
struct FragmentOutputs { | |
float frag_depth; | |
uint sample_mask; | |
}; | |
struct tint_symbol_1 { | |
float frag_depth [[depth(any)]]; | |
uint sample_mask [[sample_mask]]; | |
}; | |
FragmentOutputs tint_symbol_inner() { | |
FragmentOutputs const tint_symbol_2 = {.frag_depth=1.0f, .sample_mask=1u}; | |
return tint_symbol_2; | |
} | |
fragment tint_symbol_1 tint_symbol() { | |
FragmentOutputs const inner_result = tint_symbol_inner(); | |
tint_symbol_1 wrapper_result = {}; | |
wrapper_result.frag_depth = inner_result.frag_depth; | |
wrapper_result.sample_mask = inner_result.sample_mask; | |
return wrapper_result; | |
} | |