| @group(1) @binding(0) var arg_0 : texture_storage_1d<r32float, write>; | |
| fn textureStore_2ac6c7() { | |
| textureStore(arg_0, 1, vec4<f32>()); | |
| } | |
| @stage(vertex) | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureStore_2ac6c7(); | |
| return vec4<f32>(); | |
| } | |
| @stage(fragment) | |
| fn fragment_main() { | |
| textureStore_2ac6c7(); | |
| } | |
| @stage(compute) @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_2ac6c7(); | |
| } |