| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) flat in int x_3_param_1; |
| layout(location = 0) out int x_4_1_1; |
| struct S { |
| int field0[]; |
| }; |
| |
| vec4 x_2 = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| int x_3 = 0; |
| int x_4 = 0; |
| layout(binding = 0, std430) buffer S_1 { |
| int field0[]; |
| } x_5; |
| void main_1() { |
| x_4 = 1; |
| vec4 x_23 = x_2; |
| int x_27 = int(x_23.x); |
| int x_28 = int(x_23.y); |
| int x_33 = x_3; |
| x_5.field0[(x_27 + (x_28 * 8))] = x_27; |
| if (((((x_27 & 1) + (x_28 & 1)) + x_33) == int(x_23.z))) { |
| } |
| return; |
| } |
| |
| struct main_out { |
| int x_4_1; |
| }; |
| |
| main_out tint_symbol(vec4 x_2_param, int x_3_param) { |
| x_2 = x_2_param; |
| x_3 = x_3_param; |
| main_1(); |
| main_out tint_symbol_1 = main_out(x_4); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(gl_FragCoord, x_3_param_1); |
| x_4_1_1 = inner_result.x_4_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:7: '' : array size required |
| ERROR: 0:8: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
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