blob: 8d628a6f6f9c476271fefc7ed5dde5e101cd9e17 [file] [log] [blame] [edit]
#version 310 es
uniform highp usampler3D arg_0_1;
void textureLoad_a9a9f5() {
uvec4 res = texelFetch(arg_0_1, ivec3(0, 0, 0), 0);
}
vec4 vertex_main() {
textureLoad_a9a9f5();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp usampler3D arg_0_1;
void textureLoad_a9a9f5() {
uvec4 res = texelFetch(arg_0_1, ivec3(0, 0, 0), 0);
}
void fragment_main() {
textureLoad_a9a9f5();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp usampler3D arg_0_1;
void textureLoad_a9a9f5() {
uvec4 res = texelFetch(arg_0_1, ivec3(0, 0, 0), 0);
}
void compute_main() {
textureLoad_a9a9f5();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}