| SKIP: FAILED |
| |
| #version 310 es |
| |
| vec2 tint_unpack2x16float(uint param_0) { |
| uint i = param_0; |
| return f16tof32(uint2(i & 0xffff, i >> 16)); |
| } |
| |
| |
| void unpack2x16float_32a5cf() { |
| vec2 res = tint_unpack2x16float(1u); |
| } |
| |
| vec4 vertex_main() { |
| unpack2x16float_32a5cf(); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| void main() { |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:5: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp highp uint' and a right operand of type ' const int' (or there is no acceptable conversion) |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| vec2 tint_unpack2x16float(uint param_0) { |
| uint i = param_0; |
| return f16tof32(uint2(i & 0xffff, i >> 16)); |
| } |
| |
| |
| void unpack2x16float_32a5cf() { |
| vec2 res = tint_unpack2x16float(1u); |
| } |
| |
| void fragment_main() { |
| unpack2x16float_32a5cf(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:6: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp mediump uint' and a right operand of type ' const int' (or there is no acceptable conversion) |
| ERROR: 0:6: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| vec2 tint_unpack2x16float(uint param_0) { |
| uint i = param_0; |
| return f16tof32(uint2(i & 0xffff, i >> 16)); |
| } |
| |
| |
| void unpack2x16float_32a5cf() { |
| vec2 res = tint_unpack2x16float(1u); |
| } |
| |
| void compute_main() { |
| unpack2x16float_32a5cf(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:5: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp highp uint' and a right operand of type ' const int' (or there is no acceptable conversion) |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |