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// Copyright 2021 The Dawn & Tint Authors
//
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#ifndef SRC_TINT_LANG_WGSL_AST_TRANSFORM_MULTIPLANAR_EXTERNAL_TEXTURE_H_
#define SRC_TINT_LANG_WGSL_AST_TRANSFORM_MULTIPLANAR_EXTERNAL_TEXTURE_H_
#include <unordered_map>
#include <utility>
#include "src/tint/api/common/binding_point.h"
#include "src/tint/api/options/external_texture.h"
#include "src/tint/lang/core/builtin_fn.h"
#include "src/tint/lang/wgsl/ast/struct_member.h"
#include "src/tint/lang/wgsl/ast/transform/transform.h"
#include "src/tint/utils/reflection/reflection.h"
namespace tint::ast::transform {
/// Within the MultiplanarExternalTexture transform, each instance of a
/// texture_external binding is unpacked into two texture_2d<f32> bindings
/// representing two possible planes of a texture and a uniform buffer binding
/// representing a struct of parameters. Calls to textureLoad or
/// textureSampleLevel that contain a texture_external parameter will be
/// transformed into a newly generated version of the function, which can
/// perform the desired operation on a single RGBA plane or on separate Y and UV
/// planes, and do colorspace conversions including yuv->rgb conversion, gamma
/// decoding, gamut conversion, and gamma encoding steps. Specifically
// for BT.709 to SRGB conversion, it takes the fast path only doing the yuv->rgb
// step and skipping all other steps.
class MultiplanarExternalTexture final : public Castable<MultiplanarExternalTexture, Transform> {
public:
/// This struct identifies the binding groups and locations for new bindings to
/// use when transforming a texture_external instance.
using BindingPoints = ExternalTextureOptions::BindingPoints;
/// BindingsMap is a map where the key is the binding location of a
/// texture_external and the value is a struct containing the desired
/// locations for new bindings expanded from the texture_external instance.
using BindingsMap = ExternalTextureOptions::BindingsMap;
/// NewBindingPoints is consumed by the MultiplanarExternalTexture transform.
/// Data holds information about location of each texture_external binding and
/// which binding slots it should expand into.
struct NewBindingPoints final : public Castable<NewBindingPoints, Data> {
/// Constructor
NewBindingPoints();
/// Constructor
/// @param bm a map to the new binding slots to use.
/// @param may_collide if true, then validation will be disabled for binding point
/// collisions generated by this transform
explicit NewBindingPoints(BindingsMap bm, bool may_collide = false);
/// Destructor
~NewBindingPoints() override;
/// A map of new binding points to use.
BindingsMap bindings_map;
/// If true, then validation will be disabled for bindign poitn collisions generated by this
/// transform.
bool allow_collisions = false;
/// Reflection for this struct
TINT_REFLECT(NewBindingPoints, bindings_map, allow_collisions);
};
/// Constructor
MultiplanarExternalTexture();
/// Destructor
~MultiplanarExternalTexture() override;
/// @copydoc Transform::Apply
ApplyResult Apply(const Program& program,
const DataMap& inputs,
DataMap& outputs) const override;
private:
struct State;
};
} // namespace tint::ast::transform
#endif // SRC_TINT_LANG_WGSL_AST_TRANSFORM_MULTIPLANAR_EXTERNAL_TEXTURE_H_