Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 1 | SKIP: FAILED |
| 2 | |
| 3 | #version 310 es |
| 4 | precision mediump float; |
| 5 | |
Stephen White | 0ff3050 | 2021-11-19 19:06:23 +0000 | [diff] [blame] | 6 | uniform highp writeonly iimage1D arg_0; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 7 | |
| 8 | void textureDimensions_cc968c() { |
Stephen White | 0ff3050 | 2021-11-19 19:06:23 +0000 | [diff] [blame] | 9 | int res = imageSize(arg_0); |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 10 | } |
| 11 | |
| 12 | struct tint_symbol { |
| 13 | vec4 value; |
| 14 | }; |
| 15 | |
| 16 | vec4 vertex_main_inner() { |
| 17 | textureDimensions_cc968c(); |
| 18 | return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| 19 | } |
| 20 | |
| 21 | tint_symbol vertex_main() { |
| 22 | vec4 inner_result = vertex_main_inner(); |
| 23 | tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| 24 | wrapper_result.value = inner_result; |
| 25 | return wrapper_result; |
| 26 | } |
| 27 | void main() { |
| 28 | tint_symbol outputs; |
| 29 | outputs = vertex_main(); |
| 30 | gl_Position = outputs.value; |
| 31 | gl_Position.y = -gl_Position.y; |
| 32 | } |
| 33 | |
| 34 | |
| 35 | Error parsing GLSL shader: |
Stephen White | 0ff3050 | 2021-11-19 19:06:23 +0000 | [diff] [blame] | 36 | ERROR: 0:4: 'iimage1D' : Reserved word. |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 37 | ERROR: 0:4: '' : compilation terminated |
| 38 | ERROR: 2 compilation errors. No code generated. |
| 39 | |
| 40 | |
| 41 | |
| 42 | #version 310 es |
| 43 | precision mediump float; |
| 44 | |
Stephen White | 0ff3050 | 2021-11-19 19:06:23 +0000 | [diff] [blame] | 45 | uniform highp writeonly iimage1D arg_0; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 46 | |
| 47 | void textureDimensions_cc968c() { |
Stephen White | 0ff3050 | 2021-11-19 19:06:23 +0000 | [diff] [blame] | 48 | int res = imageSize(arg_0); |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 49 | } |
| 50 | |
| 51 | struct tint_symbol { |
| 52 | vec4 value; |
| 53 | }; |
| 54 | |
| 55 | void fragment_main() { |
| 56 | textureDimensions_cc968c(); |
| 57 | return; |
| 58 | } |
| 59 | void main() { |
| 60 | fragment_main(); |
| 61 | } |
| 62 | |
| 63 | |
| 64 | Error parsing GLSL shader: |
Stephen White | 0ff3050 | 2021-11-19 19:06:23 +0000 | [diff] [blame] | 65 | ERROR: 0:4: 'iimage1D' : Reserved word. |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 66 | ERROR: 0:4: '' : compilation terminated |
| 67 | ERROR: 2 compilation errors. No code generated. |
| 68 | |
| 69 | |
| 70 | |
| 71 | #version 310 es |
| 72 | precision mediump float; |
| 73 | |
Stephen White | 0ff3050 | 2021-11-19 19:06:23 +0000 | [diff] [blame] | 74 | uniform highp writeonly iimage1D arg_0; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 75 | |
| 76 | void textureDimensions_cc968c() { |
Stephen White | 0ff3050 | 2021-11-19 19:06:23 +0000 | [diff] [blame] | 77 | int res = imageSize(arg_0); |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 78 | } |
| 79 | |
| 80 | struct tint_symbol { |
| 81 | vec4 value; |
| 82 | }; |
| 83 | |
| 84 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 85 | void compute_main() { |
| 86 | textureDimensions_cc968c(); |
| 87 | return; |
| 88 | } |
| 89 | void main() { |
| 90 | compute_main(); |
| 91 | } |
| 92 | |
| 93 | |
| 94 | Error parsing GLSL shader: |
Stephen White | 0ff3050 | 2021-11-19 19:06:23 +0000 | [diff] [blame] | 95 | ERROR: 0:4: 'iimage1D' : Reserved word. |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 96 | ERROR: 0:4: '' : compilation terminated |
| 97 | ERROR: 2 compilation errors. No code generated. |
| 98 | |
| 99 | |
| 100 | |