blob: cc7c50b77f71fdeaa635857e4b58d51409c5a2df [file] [log] [blame]
Stephen White2fe0f4b2021-11-16 15:15:36 +00001SKIP: FAILED
2
3#version 310 es
4precision mediump float;
5
Stephen White0ff30502021-11-19 19:06:23 +00006uniform highp writeonly iimage1D arg_0;
Stephen White2fe0f4b2021-11-16 15:15:36 +00007
8void textureDimensions_cc968c() {
Stephen White0ff30502021-11-19 19:06:23 +00009 int res = imageSize(arg_0);
Stephen White2fe0f4b2021-11-16 15:15:36 +000010}
11
12struct tint_symbol {
13 vec4 value;
14};
15
16vec4 vertex_main_inner() {
17 textureDimensions_cc968c();
18 return vec4(0.0f, 0.0f, 0.0f, 0.0f);
19}
20
21tint_symbol vertex_main() {
22 vec4 inner_result = vertex_main_inner();
23 tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
24 wrapper_result.value = inner_result;
25 return wrapper_result;
26}
27void main() {
28 tint_symbol outputs;
29 outputs = vertex_main();
30 gl_Position = outputs.value;
31 gl_Position.y = -gl_Position.y;
32}
33
34
35Error parsing GLSL shader:
Stephen White0ff30502021-11-19 19:06:23 +000036ERROR: 0:4: 'iimage1D' : Reserved word.
Stephen White2fe0f4b2021-11-16 15:15:36 +000037ERROR: 0:4: '' : compilation terminated
38ERROR: 2 compilation errors. No code generated.
39
40
41
42#version 310 es
43precision mediump float;
44
Stephen White0ff30502021-11-19 19:06:23 +000045uniform highp writeonly iimage1D arg_0;
Stephen White2fe0f4b2021-11-16 15:15:36 +000046
47void textureDimensions_cc968c() {
Stephen White0ff30502021-11-19 19:06:23 +000048 int res = imageSize(arg_0);
Stephen White2fe0f4b2021-11-16 15:15:36 +000049}
50
51struct tint_symbol {
52 vec4 value;
53};
54
55void fragment_main() {
56 textureDimensions_cc968c();
57 return;
58}
59void main() {
60 fragment_main();
61}
62
63
64Error parsing GLSL shader:
Stephen White0ff30502021-11-19 19:06:23 +000065ERROR: 0:4: 'iimage1D' : Reserved word.
Stephen White2fe0f4b2021-11-16 15:15:36 +000066ERROR: 0:4: '' : compilation terminated
67ERROR: 2 compilation errors. No code generated.
68
69
70
71#version 310 es
72precision mediump float;
73
Stephen White0ff30502021-11-19 19:06:23 +000074uniform highp writeonly iimage1D arg_0;
Stephen White2fe0f4b2021-11-16 15:15:36 +000075
76void textureDimensions_cc968c() {
Stephen White0ff30502021-11-19 19:06:23 +000077 int res = imageSize(arg_0);
Stephen White2fe0f4b2021-11-16 15:15:36 +000078}
79
80struct tint_symbol {
81 vec4 value;
82};
83
84layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
85void compute_main() {
86 textureDimensions_cc968c();
87 return;
88}
89void main() {
90 compute_main();
91}
92
93
94Error parsing GLSL shader:
Stephen White0ff30502021-11-19 19:06:23 +000095ERROR: 0:4: 'iimage1D' : Reserved word.
Stephen White2fe0f4b2021-11-16 15:15:36 +000096ERROR: 0:4: '' : compilation terminated
97ERROR: 2 compilation errors. No code generated.
98
99
100