Ben Clayton | b07a7ce | 2021-06-03 11:26:17 +0000 | [diff] [blame^] | 1 | // Copyright 2021 The Tint Authors. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | //////////////////////////////////////////////////////////////////////////////// |
| 16 | // File generated by tools/intrinsic-gen |
| 17 | // using the template: |
| 18 | // test/intrinsics/intrinsics.wgsl.tmpl |
| 19 | // and the intrinsic defintion file: |
| 20 | // src/intrinsics.def |
| 21 | // |
| 22 | // Do not modify this file directly |
| 23 | //////////////////////////////////////////////////////////////////////////////// |
| 24 | |
| 25 | [[group(1), binding(0)]] var arg_0: texture_external; |
| 26 | fn textureLoad_8acf41() { |
| 27 | var res: vec4<f32> = textureLoad(arg_0, vec2<i32>()); |
| 28 | } |
| 29 | |
| 30 | [[stage(vertex)]] |
| 31 | fn vertex_main() { |
| 32 | textureLoad_8acf41(); |
| 33 | } |
| 34 | |
| 35 | [[stage(fragment)]] |
| 36 | fn fragment_main() { |
| 37 | textureLoad_8acf41(); |
| 38 | } |
| 39 | |
| 40 | [[stage(compute)]] |
| 41 | fn compute_main() { |
| 42 | textureLoad_8acf41(); |
| 43 | } |