blob: 771b517d62f559b5a96c923187c523aadc8092f5 [file] [log] [blame]
Ben Claytonb07a7ce2021-06-03 11:26:17 +00001// Copyright 2021 The Tint Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15////////////////////////////////////////////////////////////////////////////////
16// File generated by tools/intrinsic-gen
17// using the template:
18// test/intrinsics/intrinsics.wgsl.tmpl
19// and the intrinsic defintion file:
20// src/intrinsics.def
21//
22// Do not modify this file directly
23////////////////////////////////////////////////////////////////////////////////
24
25[[group(1), binding(0)]] var arg_0: texture_storage_2d_array<rgba32sint, read>;
Ben Clayton9ab63ae2021-06-17 20:04:45 +000026
27// fn textureNumLayers(texture: texture_storage_2d_array<rgba32sint, read>) -> i32
Ben Claytonb07a7ce2021-06-03 11:26:17 +000028fn textureNumLayers_315298() {
29 var res: i32 = textureNumLayers(arg_0);
30}
31
32[[stage(vertex)]]
James Price9fd3bef2021-06-04 17:31:48 +000033fn vertex_main() -> [[builtin(position)]] vec4<f32> {
Ben Claytonb07a7ce2021-06-03 11:26:17 +000034 textureNumLayers_315298();
James Price9fd3bef2021-06-04 17:31:48 +000035 return vec4<f32>();
Ben Claytonb07a7ce2021-06-03 11:26:17 +000036}
37
38[[stage(fragment)]]
39fn fragment_main() {
40 textureNumLayers_315298();
41}
42
Sarahe6cb51e2021-06-29 18:39:44 +000043[[stage(compute), workgroup_size(1)]]
Ben Claytonb07a7ce2021-06-03 11:26:17 +000044fn compute_main() {
45 textureNumLayers_315298();
46}