blob: fa09d32ba58e0d53a07af2e2c9fac8f01a4e4050 [file] [log] [blame]
Ben Clayton37035222021-12-08 19:54:08 +00001#include <metal_stdlib>
2
3using namespace metal;
4struct tint_symbol {
5 float4 value [[position]];
6};
7
8void textureGather_69e0fb(texture2d<int, access::sample> tint_symbol_1, sampler tint_symbol_2) {
9 int4 res = tint_symbol_1.gather(tint_symbol_2, float2(), int2(), component::y);
10}
11
12float4 vertex_main_inner(texture2d<int, access::sample> tint_symbol_3, sampler tint_symbol_4) {
13 textureGather_69e0fb(tint_symbol_3, tint_symbol_4);
14 return float4();
15}
16
17vertex tint_symbol vertex_main(texture2d<int, access::sample> tint_symbol_5 [[texture(0)]], sampler tint_symbol_6 [[sampler(0)]]) {
18 float4 const inner_result = vertex_main_inner(tint_symbol_5, tint_symbol_6);
19 tint_symbol wrapper_result = {};
20 wrapper_result.value = inner_result;
21 return wrapper_result;
22}
23
24fragment void fragment_main(texture2d<int, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]]) {
25 textureGather_69e0fb(tint_symbol_7, tint_symbol_8);
26 return;
27}
28
29kernel void compute_main(texture2d<int, access::sample> tint_symbol_9 [[texture(0)]], sampler tint_symbol_10 [[sampler(0)]]) {
30 textureGather_69e0fb(tint_symbol_9, tint_symbol_10);
31 return;
32}
33