blob: 327bfce065712aa86d6d6b3cb830f197d31a7f70 [file] [log] [blame]
Ben Claytonb85e6922022-02-02 23:07:11 +00001// Copyright 2021 The Tint Authors.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15////////////////////////////////////////////////////////////////////////////////
16// File generated by tools/builtin-gen
17// using the template:
18// test/builtins/builtins.wgsl.tmpl
19// and the builtin defintion file:
20// src/builtins.def
21//
22// Do not modify this file directly
23////////////////////////////////////////////////////////////////////////////////
24
25@group(1) @binding(0) var arg_0: texture_multisampled_2d<f32>;
26
27// fn textureNumSamples(texture: texture_multisampled_2d<f32>) -> i32
28fn textureNumSamples_2c6f14() {
29 var res: i32 = textureNumSamples(arg_0);
30}
31
32@stage(vertex)
33fn vertex_main() -> @builtin(position) vec4<f32> {
34 textureNumSamples_2c6f14();
35 return vec4<f32>();
36}
37
38@stage(fragment)
39fn fragment_main() {
40 textureNumSamples_2c6f14();
41}
42
43@stage(compute) @workgroup_size(1)
44fn compute_main() {
45 textureNumSamples_2c6f14();
46}