1. 0b39270 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. by Stephen White · 3 years ago
  2. e2f35ba GLSL: clean up GLSL output whitespace generation. by Stephen White · 3 years ago chromium/4856 chromium/4857
  3. b1d2b84 GLSL: fix clip space mismatch in gl_Position. by Stephen White · 3 years ago chromium/4855
  4. f9b8b61 GLSL: implement CombineSamplers transform (string version). by Stephen White · 3 years ago
  5. 01e4b6f wgsl: Replace [[decoration]] with @decoration by Ben Clayton · 3 years ago
  6. 6b1e5f5 wgsl: Do not require a semicolon after a struct by James Price · 3 years ago
  7. 1c4f8de reader/spirv: Optimize MakeNullValue() by Ben Clayton · 3 years ago
  8. 2fe0f4b GLSL: add .expected.glsl files for all tests. by Stephen White · 3 years, 2 months ago
  9. 11c6fcd spirv: Use generic transform to process shader IO by James Price · 3 years, 5 months ago
  10. a5d73ce transform/shader_io: Generate a wrapper function by James Price · 3 years, 5 months ago
  11. fd35aa8 Implement texture_depth_multisampled_2d by Ben Clayton · 3 years, 6 months ago