|author||Stephen White <firstname.lastname@example.org>||Mon Jan 24 17:17:22 2022 +0000|
|committer||Tint LUCI CQ <email@example.com>||Mon Jan 24 17:17:22 2022 +0000|
GLSL: implement CombineSamplers transform (string version). This transform converts all separate texture/sampler references in a program into combined texture/samplers. This is required for GLSL, which does not support separate texture/samplers. As input, the transform requires a map from the unique sampler/texture pairs previously gathered by the Resolver to strings, which will be used as the names of the newly-generated combined samplers. Note that binding points are unused by GLSL, and so are set to (0, 0) with collision detection disabled. All function signatures containing textures or samplers are rewritten, as well as function calls and texture intrinsic calls. For texture intrinsic calls, a placeholder sampler is used to satisfy the subsequent Resolver pass (GLSL texture intrinsics do not require a separate sampler, but WGSL intrinsics do). The placeholder is also used if the shader contains only texture references (e.g., textureLoad). Bug: tint:1366 Change-Id: Iff8407d28fdc2a8adac5cb655707a08c8553c389 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77080 Reviewed-by: Ben Clayton <firstname.lastname@example.org> Kokoro: Kokoro <email@example.com> Commit-Queue: Stephen White <firstname.lastname@example.org>
Tint is a compiler for the WebGPU Shader Language (WGSL).
This is not an officially supported Google product.
TINT_BUILD_SPV_READER: enable the SPIR-V input reader (off by default)
TINT_BUILD_WGSL_READER: enable the WGSL input reader (on by default)
TINT_BUILD_SPV_WRITER: enable the SPIR-V output writer (on by default)
TINT_BUILD_WGSL_WRITER: enable the WGSL output writer (on by default)
TINT_BUILD_FUZZERS: enable building fuzzzers (off by default)
Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.
# Clone the repo as "tint" git clone https://dawn.googlesource.com/tint tint cd tint # Bootstrap the gclient configuration cp standalone.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync
mkdir -p out/Debug cd out/Debug cmake -GNinja ../.. ninja # or autoninja
mkdir -p out/Debug cd out/Debug cmake ../.. make # -j N for N-way parallel build
mkdir -p out/Debug gn gen out/Debug autoninja -C out/Debug
If you are attempting fuzz, using
TINT_BUILD_FUZZERS=ON, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.
The build error that you will see from using the XCode SDK will look something like this:
ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a
The solution to this problem is to use a full version llvm, like what you would get via homebrew,
brew install llvm, and use something like
CC=<path to full clang> cmake .. to setup a build using that toolchain.
The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.
In the future we will have a CQ that will build this work flow and flag issues automatically. Until that is in place, to avoid causing breakages you can run the [chromium-style] checks using the CMake based work flows. This requires setting
CC to the version of clang checked out by
gclient sync and setting the
mkdir -p out/style cd out/style cmake ../.. CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds
Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry
Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.
Tint has a process for supporting experimental extensions.