blob: 86f861a23b2481897a7a3d2e17a5b59958fce7b7 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp isampler2D t_s;
void tint_symbol() {
ivec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 1);
return;
}
void main() {
tint_symbol();
}