1. 4a15605 GLSL: fix Select op with a bool vector condition. by Stephen White · 3 years ago chromium/4893 chromium/4894
  2. 5f6a185 GLSL: implement textureNumLayers(), and update expectations. by Stephen White · 3 years ago
  3. ee38740 GLSL: implement bitwise & and | on boolean types. by Stephen White · 3 years ago
  4. bf0180b GLSL: only emit default precision qualifier for frag shader. by Stephen White · 3 years ago
  5. 6d77009 GLSL: fix arrayLength(). by Stephen White · 3 years ago chromium/4875
  6. 46647f1 GLSL: put std430 packing on all buffer variables. by Stephen White · 3 years ago
  7. a924ffe GLSL: fix sample_index, sample_mask and bitcasts by Stephen White · 3 years, 1 month ago
  8. d9b32c3 GLSL: fix textureLoad() and textureStore(), depth textures, and more. by Stephen White · 3 years, 1 month ago
  9. b85e692 Rename 'intrinsic' to 'builtin' by Ben Clayton · 3 years, 1 month ago
  10. d4d7153 GLSL: fix shadow samplers, and textures generally. by Stephen White · 3 years, 1 month ago
  11. 0b39270 GLSL: move entry point handling to CanonicalizeEntryPointIO transform. by Stephen White · 3 years, 1 month ago
  12. 7928974 Remove the "image" storage class by James Price · 3 years, 1 month ago
  13. e2f35ba GLSL: clean up GLSL output whitespace generation. by Stephen White · 3 years, 1 month ago chromium/4856 chromium/4857
  14. ca4cfb9 GLSL: implement interpolation qualifiers. by Stephen White · 3 years, 1 month ago
  15. c8c0e2e GLSL: standardize layout() formatting (whitespace change). by Stephen White · 3 years, 1 month ago
  16. 8e01c45 GLSL: add location layout qualifier before in/out variables. by Stephen White · 3 years, 1 month ago
  17. fc79298 GLSL: implement image format qualifiers for storage textures. by Stephen White · 3 years, 1 month ago
  18. d556040 Run all of the backends in the test runner. by Stephen White · 3 years, 1 month ago
  19. 01e4b6f wgsl: Replace [[decoration]] with @decoration by Ben Clayton · 3 years, 1 month ago
  20. e5919ac validation: Error on obviously infinite loops by Ben Clayton · 3 years, 1 month ago
  21. 3cbb136 Re-allow dynamic indexing of 'let' arrays and matrices by Ben Clayton · 3 years, 1 month ago
  22. c1faee9 Add new GLSL test expectations. by Stephen White · 3 years, 1 month ago
  23. 667bc2d Roll SPIRV-Tools and SPIRV-Headers, fix spvasm by David Neto · 3 years, 2 months ago
  24. 231b50b Add more SPIR-V reader unit test samples by David Neto · 3 years, 5 months ago
  25. e6f5730 Add OpImageSampeProj* unit tests to end-to-end list by David Neto · 3 years, 5 months ago
  26. 87cce20 test: Remove many expected files by James Price · 3 years, 6 months ago chromium/4622 chromium/4623 chromium/4624
  27. 8094553 msl: Automatically remap binding numbers in exe by James Price · 3 years, 6 months ago
  28. 13463da test: Add MSL result for test that now passes by James Price · 3 years, 6 months ago
  29. 11c6fcd spirv: Use generic transform to process shader IO by James Price · 3 years, 7 months ago
  30. a5d73ce transform/shader_io: Generate a wrapper function by James Price · 3 years, 7 months ago
  31. 72dad76 Add end2end tests for recent SPIR-V reader updates by David Neto · 3 years, 7 months ago
  32. c0fbce6 writer/hlsl: Inline fallthrough case statements by Ben Clayton · 3 years, 7 months ago chromium/4596
  33. d388bc9 Restore "MSL writer: make signed int overflow defined behaviour" by Antonio Maiorano · 3 years, 7 months ago
  34. 2c1fbe8 test/unittest: Fix expected cases by Ben Clayton · 3 years, 7 months ago
  35. d1a026e Add end-to-end corpus from Tint SPIR-V Reader by David Neto · 3 years, 7 months ago
  36. a52324f tests: Regenerate expected outputs for HLSL / FXC by Ben Clayton · 3 years, 7 months ago
  37. 889b77a writer: avoid type breakage during AppendVector by David Neto · 3 years, 7 months ago