commit | d42713de7aa3227f1feb405beddac4e37051b679 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Nov 05 13:25:16 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Nov 05 13:25:16 2020 +0000 |
tree | 9ea3cc3c00aa4001e7300c0e7aa1f155be21c539 | |
parent | e87a8c466fb1652aedc2bfea464ae0b99782a357 [diff] |
Remove support for multiple entrypoints with the same name Previsouly having a ShaderModule with multiple entrypoints with the same name and different stages was valid in Dawn. However it is disallowed by the WGSL specification so change Dawn to index the ShaderModule's entrypoints only by their name (instead of name and stage). Bug: dawn:216 Change-Id: Id6fc80a03436b008c2f057bd30c70fdf240919e8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31665 Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.