blob: e79b221fd0837e3bf9b6fd677f44d7d9894892ce [file] [edit]
// Copyright 2026 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/dawn/native/ComputePipeline.h"
#include "src/dawn/native/ImmediatesLayout.h"
#include "src/dawn/native/ImmediatesTracker.h"
#include "src/dawn/native/RenderPipeline.h"
#include "src/dawn/tests/DawnTest.h"
#include "src/dawn/utils/ComboRenderPipelineDescriptor.h"
#include "src/dawn/utils/WGPUHelpers.h"
#include "src/utils/assert.h"
namespace dawn::native {
namespace {
DAWN_ENABLE_STRUCT_PADDING_WARNINGS
// Define render pipeline immediate data layout. Append members to
// expand the layout.
struct RenderImmediateTestConstants {
UserImmediates userImmediates;
ClampFragDepthArgs clampFragDepth;
// first index offset
uint32_t firstVertex;
uint32_t firstInstance;
};
DAWN_DISABLE_STRUCT_PADDING_WARNINGS
class ImmediateOffsetTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
DAWN_TEST_UNSUPPORTED_IF(UsesWire());
}
wgpu::RenderPipeline MakeTestRenderPipelineWithClampingFragDepth() {
utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = utils::CreateShaderModule(device, R"(
@vertex fn main() -> @builtin(position) vec4f {
return vec4f(0.0, 0.0, 0.0, 0.0);
}
)");
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, R"(
@fragment fn main() -> @builtin(frag_depth) f32 {
return 1.0;
}
)");
desc.cFragment.entryPoint = "main";
desc.cFragment.targetCount = 0;
wgpu::DepthStencilState* dsState = desc.EnableDepthStencil();
dsState->depthWriteEnabled = wgpu::OptionalBool::True;
dsState->depthCompare = wgpu::CompareFunction::Always;
return device.CreateRenderPipeline(&desc);
}
};
// Test pipeline change reset dirty bits and update tracked pipeline constants mask.
// Use Compute pipeline to cover this common path.
TEST_P(ImmediateOffsetTest, ClampFragDepth) {
DAWN_SUPPRESS_TEST_IF(IsOpenGLES() || IsOpenGL() || IsMetal() || IsD3D11() || IsD3D12());
ImmediateMask expectedImmediateMask = ImmediateMask(0);
// Hard coded bits and index.
expectedImmediateMask |=
1u << (offsetof(RenderImmediateTestConstants, clampFragDepth) / kImmediateElementByteSize);
expectedImmediateMask |=
1u << (offsetof(RenderImmediateTestConstants, clampFragDepth) / kImmediateElementByteSize +
1u);
// Check dirty bits are set correctly.
EXPECT_TRUE(FromAPI(MakeTestRenderPipelineWithClampingFragDepth().Get())->GetImmediateMask() ==
expectedImmediateMask);
}
DAWN_INSTANTIATE_TEST(ImmediateOffsetTest,
D3D11Backend(),
D3D12Backend(),
MetalBackend(),
OpenGLBackend(),
OpenGLESBackend(),
VulkanBackend());
} // anonymous namespace
} // namespace dawn::native