| struct Inner { |
| int scalar_i32; |
| float scalar_f32; |
| float16_t scalar_f16; |
| }; |
| |
| |
| ByteAddressBuffer sb : register(t0); |
| RWByteAddressBuffer s : register(u1); |
| int tint_f16_to_i32(float16_t value) { |
| return (((value <= float16_t(65504.0h))) ? ((((value >= float16_t(-65504.0h))) ? (int(value)) : (int(-2147483648)))) : (int(2147483647))); |
| } |
| |
| int tint_f32_to_i32(float value) { |
| return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : (int(-2147483648)))) : (int(2147483647))); |
| } |
| |
| Inner v(uint offset) { |
| int v_1 = asint(sb.Load((offset + 0u))); |
| float v_2 = asfloat(sb.Load((offset + 4u))); |
| Inner v_3 = {v_1, v_2, sb.Load<float16_t>((offset + 8u))}; |
| return v_3; |
| } |
| |
| typedef Inner ary_ret[4]; |
| ary_ret v_4(uint offset) { |
| Inner a[4] = (Inner[4])0; |
| { |
| uint v_5 = 0u; |
| v_5 = 0u; |
| while(true) { |
| uint v_6 = v_5; |
| if ((v_6 >= 4u)) { |
| break; |
| } |
| Inner v_7 = v((offset + (v_6 * 12u))); |
| a[v_6] = v_7; |
| { |
| v_5 = (v_6 + 1u); |
| } |
| continue; |
| } |
| } |
| Inner v_8[4] = a; |
| return v_8; |
| } |
| |
| matrix<float16_t, 4, 2> v_9(uint offset) { |
| vector<float16_t, 2> v_10 = sb.Load<vector<float16_t, 2> >((offset + 0u)); |
| vector<float16_t, 2> v_11 = sb.Load<vector<float16_t, 2> >((offset + 4u)); |
| vector<float16_t, 2> v_12 = sb.Load<vector<float16_t, 2> >((offset + 8u)); |
| return matrix<float16_t, 4, 2>(v_10, v_11, v_12, sb.Load<vector<float16_t, 2> >((offset + 12u))); |
| } |
| |
| typedef matrix<float16_t, 4, 2> ary_ret_1[2]; |
| ary_ret_1 v_13(uint offset) { |
| matrix<float16_t, 4, 2> a[2] = (matrix<float16_t, 4, 2>[2])0; |
| { |
| uint v_14 = 0u; |
| v_14 = 0u; |
| while(true) { |
| uint v_15 = v_14; |
| if ((v_15 >= 2u)) { |
| break; |
| } |
| a[v_15] = v_9((offset + (v_15 * 16u))); |
| { |
| v_14 = (v_15 + 1u); |
| } |
| continue; |
| } |
| } |
| matrix<float16_t, 4, 2> v_16[2] = a; |
| return v_16; |
| } |
| |
| typedef float3 ary_ret_2[2]; |
| ary_ret_2 v_17(uint offset) { |
| float3 a[2] = (float3[2])0; |
| { |
| uint v_18 = 0u; |
| v_18 = 0u; |
| while(true) { |
| uint v_19 = v_18; |
| if ((v_19 >= 2u)) { |
| break; |
| } |
| a[v_19] = asfloat(sb.Load3((offset + (v_19 * 16u)))); |
| { |
| v_18 = (v_19 + 1u); |
| } |
| continue; |
| } |
| } |
| float3 v_20[2] = a; |
| return v_20; |
| } |
| |
| matrix<float16_t, 4, 4> v_21(uint offset) { |
| vector<float16_t, 4> v_22 = sb.Load<vector<float16_t, 4> >((offset + 0u)); |
| vector<float16_t, 4> v_23 = sb.Load<vector<float16_t, 4> >((offset + 8u)); |
| vector<float16_t, 4> v_24 = sb.Load<vector<float16_t, 4> >((offset + 16u)); |
| return matrix<float16_t, 4, 4>(v_22, v_23, v_24, sb.Load<vector<float16_t, 4> >((offset + 24u))); |
| } |
| |
| matrix<float16_t, 4, 3> v_25(uint offset) { |
| vector<float16_t, 3> v_26 = sb.Load<vector<float16_t, 3> >((offset + 0u)); |
| vector<float16_t, 3> v_27 = sb.Load<vector<float16_t, 3> >((offset + 8u)); |
| vector<float16_t, 3> v_28 = sb.Load<vector<float16_t, 3> >((offset + 16u)); |
| return matrix<float16_t, 4, 3>(v_26, v_27, v_28, sb.Load<vector<float16_t, 3> >((offset + 24u))); |
| } |
| |
| matrix<float16_t, 3, 4> v_29(uint offset) { |
| vector<float16_t, 4> v_30 = sb.Load<vector<float16_t, 4> >((offset + 0u)); |
| vector<float16_t, 4> v_31 = sb.Load<vector<float16_t, 4> >((offset + 8u)); |
| return matrix<float16_t, 3, 4>(v_30, v_31, sb.Load<vector<float16_t, 4> >((offset + 16u))); |
| } |
| |
| matrix<float16_t, 3, 3> v_32(uint offset) { |
| vector<float16_t, 3> v_33 = sb.Load<vector<float16_t, 3> >((offset + 0u)); |
| vector<float16_t, 3> v_34 = sb.Load<vector<float16_t, 3> >((offset + 8u)); |
| return matrix<float16_t, 3, 3>(v_33, v_34, sb.Load<vector<float16_t, 3> >((offset + 16u))); |
| } |
| |
| matrix<float16_t, 3, 2> v_35(uint offset) { |
| vector<float16_t, 2> v_36 = sb.Load<vector<float16_t, 2> >((offset + 0u)); |
| vector<float16_t, 2> v_37 = sb.Load<vector<float16_t, 2> >((offset + 4u)); |
| return matrix<float16_t, 3, 2>(v_36, v_37, sb.Load<vector<float16_t, 2> >((offset + 8u))); |
| } |
| |
| matrix<float16_t, 2, 4> v_38(uint offset) { |
| vector<float16_t, 4> v_39 = sb.Load<vector<float16_t, 4> >((offset + 0u)); |
| return matrix<float16_t, 2, 4>(v_39, sb.Load<vector<float16_t, 4> >((offset + 8u))); |
| } |
| |
| matrix<float16_t, 2, 3> v_40(uint offset) { |
| vector<float16_t, 3> v_41 = sb.Load<vector<float16_t, 3> >((offset + 0u)); |
| return matrix<float16_t, 2, 3>(v_41, sb.Load<vector<float16_t, 3> >((offset + 8u))); |
| } |
| |
| matrix<float16_t, 2, 2> v_42(uint offset) { |
| vector<float16_t, 2> v_43 = sb.Load<vector<float16_t, 2> >((offset + 0u)); |
| return matrix<float16_t, 2, 2>(v_43, sb.Load<vector<float16_t, 2> >((offset + 4u))); |
| } |
| |
| float4x4 v_44(uint offset) { |
| float4 v_45 = asfloat(sb.Load4((offset + 0u))); |
| float4 v_46 = asfloat(sb.Load4((offset + 16u))); |
| float4 v_47 = asfloat(sb.Load4((offset + 32u))); |
| return float4x4(v_45, v_46, v_47, asfloat(sb.Load4((offset + 48u)))); |
| } |
| |
| float4x3 v_48(uint offset) { |
| float3 v_49 = asfloat(sb.Load3((offset + 0u))); |
| float3 v_50 = asfloat(sb.Load3((offset + 16u))); |
| float3 v_51 = asfloat(sb.Load3((offset + 32u))); |
| return float4x3(v_49, v_50, v_51, asfloat(sb.Load3((offset + 48u)))); |
| } |
| |
| float4x2 v_52(uint offset) { |
| float2 v_53 = asfloat(sb.Load2((offset + 0u))); |
| float2 v_54 = asfloat(sb.Load2((offset + 8u))); |
| float2 v_55 = asfloat(sb.Load2((offset + 16u))); |
| return float4x2(v_53, v_54, v_55, asfloat(sb.Load2((offset + 24u)))); |
| } |
| |
| float3x4 v_56(uint offset) { |
| float4 v_57 = asfloat(sb.Load4((offset + 0u))); |
| float4 v_58 = asfloat(sb.Load4((offset + 16u))); |
| return float3x4(v_57, v_58, asfloat(sb.Load4((offset + 32u)))); |
| } |
| |
| float3x3 v_59(uint offset) { |
| float3 v_60 = asfloat(sb.Load3((offset + 0u))); |
| float3 v_61 = asfloat(sb.Load3((offset + 16u))); |
| return float3x3(v_60, v_61, asfloat(sb.Load3((offset + 32u)))); |
| } |
| |
| float3x2 v_62(uint offset) { |
| float2 v_63 = asfloat(sb.Load2((offset + 0u))); |
| float2 v_64 = asfloat(sb.Load2((offset + 8u))); |
| return float3x2(v_63, v_64, asfloat(sb.Load2((offset + 16u)))); |
| } |
| |
| float2x4 v_65(uint offset) { |
| float4 v_66 = asfloat(sb.Load4((offset + 0u))); |
| return float2x4(v_66, asfloat(sb.Load4((offset + 16u)))); |
| } |
| |
| float2x3 v_67(uint offset) { |
| float3 v_68 = asfloat(sb.Load3((offset + 0u))); |
| return float2x3(v_68, asfloat(sb.Load3((offset + 16u)))); |
| } |
| |
| float2x2 v_69(uint offset) { |
| float2 v_70 = asfloat(sb.Load2((offset + 0u))); |
| return float2x2(v_70, asfloat(sb.Load2((offset + 8u)))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| float scalar_f32 = asfloat(sb.Load(0u)); |
| int scalar_i32 = asint(sb.Load(4u)); |
| uint scalar_u32 = sb.Load(8u); |
| float16_t scalar_f16 = sb.Load<float16_t>(12u); |
| float2 vec2_f32 = asfloat(sb.Load2(16u)); |
| int2 vec2_i32 = asint(sb.Load2(24u)); |
| uint2 vec2_u32 = sb.Load2(32u); |
| vector<float16_t, 2> vec2_f16 = sb.Load<vector<float16_t, 2> >(40u); |
| float3 vec3_f32 = asfloat(sb.Load3(48u)); |
| int3 vec3_i32 = asint(sb.Load3(64u)); |
| uint3 vec3_u32 = sb.Load3(80u); |
| vector<float16_t, 3> vec3_f16 = sb.Load<vector<float16_t, 3> >(96u); |
| float4 vec4_f32 = asfloat(sb.Load4(112u)); |
| int4 vec4_i32 = asint(sb.Load4(128u)); |
| uint4 vec4_u32 = sb.Load4(144u); |
| vector<float16_t, 4> vec4_f16 = sb.Load<vector<float16_t, 4> >(160u); |
| float2x2 mat2x2_f32 = v_69(168u); |
| float2x3 mat2x3_f32 = v_67(192u); |
| float2x4 mat2x4_f32 = v_65(224u); |
| float3x2 mat3x2_f32 = v_62(256u); |
| float3x3 mat3x3_f32 = v_59(288u); |
| float3x4 mat3x4_f32 = v_56(336u); |
| float4x2 mat4x2_f32 = v_52(384u); |
| float4x3 mat4x3_f32 = v_48(416u); |
| float4x4 mat4x4_f32 = v_44(480u); |
| matrix<float16_t, 2, 2> mat2x2_f16 = v_42(544u); |
| matrix<float16_t, 2, 3> mat2x3_f16 = v_40(552u); |
| matrix<float16_t, 2, 4> mat2x4_f16 = v_38(568u); |
| matrix<float16_t, 3, 2> mat3x2_f16 = v_35(584u); |
| matrix<float16_t, 3, 3> mat3x3_f16 = v_32(600u); |
| matrix<float16_t, 3, 4> mat3x4_f16 = v_29(624u); |
| matrix<float16_t, 4, 2> mat4x2_f16 = v_9(648u); |
| matrix<float16_t, 4, 3> mat4x3_f16 = v_25(664u); |
| matrix<float16_t, 4, 4> mat4x4_f16 = v_21(696u); |
| float3 arr2_vec3_f32[2] = v_17(736u); |
| matrix<float16_t, 4, 2> arr2_mat4x2_f16[2] = v_13(768u); |
| Inner struct_inner = v(800u); |
| Inner array_struct_inner[4] = v_4(812u); |
| int v_71 = (tint_f32_to_i32(scalar_f32) + scalar_i32); |
| int v_72 = (v_71 + int(scalar_u32)); |
| int v_73 = (v_72 + tint_f16_to_i32(scalar_f16)); |
| int v_74 = ((v_73 + tint_f32_to_i32(vec2_f32[0u])) + vec2_i32[0u]); |
| int v_75 = (v_74 + int(vec2_u32[0u])); |
| int v_76 = (v_75 + tint_f16_to_i32(vec2_f16[0u])); |
| int v_77 = ((v_76 + tint_f32_to_i32(vec3_f32[1u])) + vec3_i32[1u]); |
| int v_78 = (v_77 + int(vec3_u32[1u])); |
| int v_79 = (v_78 + tint_f16_to_i32(vec3_f16[1u])); |
| int v_80 = ((v_79 + tint_f32_to_i32(vec4_f32[2u])) + vec4_i32[2u]); |
| int v_81 = (v_80 + int(vec4_u32[2u])); |
| int v_82 = (v_81 + tint_f16_to_i32(vec4_f16[2u])); |
| int v_83 = (v_82 + tint_f32_to_i32(mat2x2_f32[int(0)][0u])); |
| int v_84 = (v_83 + tint_f32_to_i32(mat2x3_f32[int(0)][0u])); |
| int v_85 = (v_84 + tint_f32_to_i32(mat2x4_f32[int(0)][0u])); |
| int v_86 = (v_85 + tint_f32_to_i32(mat3x2_f32[int(0)][0u])); |
| int v_87 = (v_86 + tint_f32_to_i32(mat3x3_f32[int(0)][0u])); |
| int v_88 = (v_87 + tint_f32_to_i32(mat3x4_f32[int(0)][0u])); |
| int v_89 = (v_88 + tint_f32_to_i32(mat4x2_f32[int(0)][0u])); |
| int v_90 = (v_89 + tint_f32_to_i32(mat4x3_f32[int(0)][0u])); |
| int v_91 = (v_90 + tint_f32_to_i32(mat4x4_f32[int(0)][0u])); |
| int v_92 = (v_91 + tint_f16_to_i32(mat2x2_f16[int(0)][0u])); |
| int v_93 = (v_92 + tint_f16_to_i32(mat2x3_f16[int(0)][0u])); |
| int v_94 = (v_93 + tint_f16_to_i32(mat2x4_f16[int(0)][0u])); |
| int v_95 = (v_94 + tint_f16_to_i32(mat3x2_f16[int(0)][0u])); |
| int v_96 = (v_95 + tint_f16_to_i32(mat3x3_f16[int(0)][0u])); |
| int v_97 = (v_96 + tint_f16_to_i32(mat3x4_f16[int(0)][0u])); |
| int v_98 = (v_97 + tint_f16_to_i32(mat4x2_f16[int(0)][0u])); |
| int v_99 = (v_98 + tint_f16_to_i32(mat4x3_f16[int(0)][0u])); |
| int v_100 = (v_99 + tint_f16_to_i32(mat4x4_f16[int(0)][0u])); |
| int v_101 = (v_100 + tint_f32_to_i32(arr2_vec3_f32[int(0)][0u])); |
| s.Store(0u, asuint((((v_101 + tint_f16_to_i32(arr2_mat4x2_f16[int(0)][int(0)][0u])) + struct_inner.scalar_i32) + array_struct_inner[int(0)].scalar_i32))); |
| } |
| |