| struct MyStruct { |
| float f1; |
| }; |
| |
| struct main_outputs { |
| float4 tint_symbol : SV_Target0; |
| }; |
| |
| |
| int ret_i32() { |
| return int(1); |
| } |
| |
| uint ret_u32() { |
| return 1u; |
| } |
| |
| float ret_f32() { |
| return 1.0f; |
| } |
| |
| MyStruct ret_MyStruct() { |
| MyStruct v = (MyStruct)0; |
| return v; |
| } |
| |
| typedef float ary_ret[10]; |
| ary_ret ret_MyArray() { |
| float v_1[10] = (float[10])0; |
| return v_1; |
| } |
| |
| void let_decls() { |
| int v1 = int(1); |
| uint v2 = 1u; |
| float v3 = 1.0f; |
| int3 v4 = (int(1)).xxx; |
| uint3 v5 = (1u).xxx; |
| float3 v6 = (1.0f).xxx; |
| float3x3 v7 = float3x3(v6, v6, v6); |
| MyStruct v8 = {1.0f}; |
| float v9[10] = (float[10])0; |
| int v10 = ret_i32(); |
| uint v11 = ret_u32(); |
| float v12 = ret_f32(); |
| MyStruct v13 = ret_MyStruct(); |
| MyStruct v14 = ret_MyStruct(); |
| float v15[10] = ret_MyArray(); |
| } |
| |
| float4 main_inner() { |
| return (0.0f).xxxx; |
| } |
| |
| main_outputs main() { |
| main_outputs v_2 = {main_inner()}; |
| return v_2; |
| } |
| |