| fn f(x_113 : texture_2d<f32>, x_114 : sampler, x_115 : texture_2d<f32>, x_116 : sampler) { | |
| return; | |
| } | |
| fn caller(caller_arg_image : texture_2d<f32>, caller_arg_sampler : sampler) -> f32 { | |
| f(caller_arg_image, caller_arg_sampler, caller_arg_image, caller_arg_sampler); | |
| return 0.0f; | |
| } | |
| fn main_1() { | |
| return; | |
| } | |
| @compute @workgroup_size(1i, 1i, 1i) | |
| fn main() { | |
| main_1(); | |
| } |