| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/metal/ComputePipelineMTL.h" |
| |
| #include "dawn_native/metal/DeviceMTL.h" |
| #include "dawn_native/metal/ShaderModuleMTL.h" |
| |
| namespace dawn_native { namespace metal { |
| |
| // static |
| ResultOrError<ComputePipeline*> ComputePipeline::Create( |
| Device* device, |
| const ComputePipelineDescriptor* descriptor) { |
| Ref<ComputePipeline> pipeline = AcquireRef(new ComputePipeline(device, descriptor)); |
| DAWN_TRY(pipeline->Initialize(descriptor)); |
| return pipeline.Detach(); |
| } |
| |
| MaybeError ComputePipeline::Initialize(const ComputePipelineDescriptor* descriptor) { |
| auto mtlDevice = ToBackend(GetDevice())->GetMTLDevice(); |
| |
| ShaderModule* computeModule = ToBackend(descriptor->computeStage.module); |
| const char* computeEntryPoint = descriptor->computeStage.entryPoint; |
| ShaderModule::MetalFunctionData computeData; |
| DAWN_TRY(computeModule->CreateFunction(computeEntryPoint, SingleShaderStage::Compute, |
| ToBackend(GetLayout()), &computeData)); |
| |
| NSError* error = nullptr; |
| mMtlComputePipelineState.Acquire([mtlDevice |
| newComputePipelineStateWithFunction:computeData.function.Get() |
| error:&error]); |
| if (error != nullptr) { |
| NSLog(@" error => %@", error); |
| return DAWN_INTERNAL_ERROR("Error creating pipeline state"); |
| } |
| |
| // Copy over the local workgroup size as it is passed to dispatch explicitly in Metal |
| Origin3D localSize = GetStage(SingleShaderStage::Compute).metadata->localWorkgroupSize; |
| mLocalWorkgroupSize = MTLSizeMake(localSize.x, localSize.y, localSize.z); |
| |
| mRequiresStorageBufferLength = computeData.needsStorageBufferLength; |
| return {}; |
| } |
| |
| void ComputePipeline::Encode(id<MTLComputeCommandEncoder> encoder) { |
| [encoder setComputePipelineState:mMtlComputePipelineState.Get()]; |
| } |
| |
| MTLSize ComputePipeline::GetLocalWorkGroupSize() const { |
| return mLocalWorkgroupSize; |
| } |
| |
| bool ComputePipeline::RequiresStorageBufferLength() const { |
| return mRequiresStorageBufferLength; |
| } |
| |
| }} // namespace dawn_native::metal |