blob: 9d903481db6f32ff617ea7e5927d763eb74a77b5 [file] [log] [blame]
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/wire/WireTest.h"
#include "dawn_wire/WireClient.h"
using namespace testing;
using namespace dawn_wire;
namespace {
// Mock class to add expectations on the wire calling callbacks
class MockCreateReadyComputePipelineCallback {
public:
MOCK_METHOD(void,
Call,
(WGPUCreateReadyPipelineStatus status,
WGPUComputePipeline pipeline,
const char* message,
void* userdata));
};
std::unique_ptr<StrictMock<MockCreateReadyComputePipelineCallback>>
mockCreateReadyComputePipelineCallback;
void ToMockCreateReadyComputePipelineCallback(WGPUCreateReadyPipelineStatus status,
WGPUComputePipeline pipeline,
const char* message,
void* userdata) {
mockCreateReadyComputePipelineCallback->Call(status, pipeline, message, userdata);
}
class MockCreateReadyRenderPipelineCallback {
public:
MOCK_METHOD(void,
Call,
(WGPUCreateReadyPipelineStatus status,
WGPURenderPipeline pipeline,
const char* message,
void* userdata));
};
std::unique_ptr<StrictMock<MockCreateReadyRenderPipelineCallback>>
mockCreateReadyRenderPipelineCallback;
void ToMockCreateReadyRenderPipelineCallback(WGPUCreateReadyPipelineStatus status,
WGPURenderPipeline pipeline,
const char* message,
void* userdata) {
mockCreateReadyRenderPipelineCallback->Call(status, pipeline, message, userdata);
}
} // anonymous namespace
class WireCreateReadyPipelineTest : public WireTest {
public:
void SetUp() override {
WireTest::SetUp();
mockCreateReadyComputePipelineCallback =
std::make_unique<StrictMock<MockCreateReadyComputePipelineCallback>>();
mockCreateReadyRenderPipelineCallback =
std::make_unique<StrictMock<MockCreateReadyRenderPipelineCallback>>();
}
void TearDown() override {
WireTest::TearDown();
// Delete mock so that expectations are checked
mockCreateReadyComputePipelineCallback = nullptr;
mockCreateReadyRenderPipelineCallback = nullptr;
}
void FlushClient() {
WireTest::FlushClient();
Mock::VerifyAndClearExpectations(&mockCreateReadyComputePipelineCallback);
}
void FlushServer() {
WireTest::FlushServer();
Mock::VerifyAndClearExpectations(&mockCreateReadyComputePipelineCallback);
}
};
// Test when creating a compute pipeline with CreateReadyComputePipeline() successfully.
TEST_F(WireCreateReadyPipelineTest, CreateReadyComputePipelineSuccess) {
WGPUShaderModuleDescriptor csDescriptor{};
WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
WGPUShaderModule apiCsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
WGPUComputePipelineDescriptor descriptor{};
descriptor.computeStage.module = csModule;
descriptor.computeStage.entryPoint = "main";
wgpuDeviceCreateReadyComputePipeline(device, &descriptor,
ToMockCreateReadyComputePipelineCallback, this);
EXPECT_CALL(api, OnDeviceCreateReadyComputePipeline(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallDeviceCreateReadyComputePipelineCallback(
apiDevice, WGPUCreateReadyPipelineStatus_Success, nullptr, "");
}));
FlushClient();
EXPECT_CALL(*mockCreateReadyComputePipelineCallback,
Call(WGPUCreateReadyPipelineStatus_Success, _, StrEq(""), this))
.Times(1);
FlushServer();
}
// Test when creating a compute pipeline with CreateReadyComputePipeline() results in an error.
TEST_F(WireCreateReadyPipelineTest, CreateReadyComputePipelineError) {
WGPUShaderModuleDescriptor csDescriptor{};
WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
WGPUShaderModule apiCsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
WGPUComputePipelineDescriptor descriptor{};
descriptor.computeStage.module = csModule;
descriptor.computeStage.entryPoint = "main";
wgpuDeviceCreateReadyComputePipeline(device, &descriptor,
ToMockCreateReadyComputePipelineCallback, this);
EXPECT_CALL(api, OnDeviceCreateReadyComputePipeline(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallDeviceCreateReadyComputePipelineCallback(
apiDevice, WGPUCreateReadyPipelineStatus_Error, nullptr, "Some error message");
}));
FlushClient();
EXPECT_CALL(*mockCreateReadyComputePipelineCallback,
Call(WGPUCreateReadyPipelineStatus_Error, _, StrEq("Some error message"), this))
.Times(1);
FlushServer();
}
// Test when creating a render pipeline with CreateReadyRenderPipeline() successfully.
TEST_F(WireCreateReadyPipelineTest, CreateReadyRenderPipelineSuccess) {
WGPUShaderModuleDescriptor vertexDescriptor = {};
WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertexStage.module = vsModule;
pipelineDescriptor.vertexStage.entryPoint = "main";
WGPUProgrammableStageDescriptor fragmentStage = {};
fragmentStage.module = vsModule;
fragmentStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
wgpuDeviceCreateReadyRenderPipeline(device, &pipelineDescriptor,
ToMockCreateReadyRenderPipelineCallback, this);
EXPECT_CALL(api, OnDeviceCreateReadyRenderPipeline(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallDeviceCreateReadyRenderPipelineCallback(
apiDevice, WGPUCreateReadyPipelineStatus_Success, nullptr, "");
}));
FlushClient();
EXPECT_CALL(*mockCreateReadyRenderPipelineCallback,
Call(WGPUCreateReadyPipelineStatus_Success, _, StrEq(""), this))
.Times(1);
FlushServer();
}
// Test when creating a render pipeline with CreateReadyRenderPipeline() results in an error.
TEST_F(WireCreateReadyPipelineTest, CreateReadyRenderPipelineError) {
WGPUShaderModuleDescriptor vertexDescriptor = {};
WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertexStage.module = vsModule;
pipelineDescriptor.vertexStage.entryPoint = "main";
WGPUProgrammableStageDescriptor fragmentStage = {};
fragmentStage.module = vsModule;
fragmentStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
wgpuDeviceCreateReadyRenderPipeline(device, &pipelineDescriptor,
ToMockCreateReadyRenderPipelineCallback, this);
EXPECT_CALL(api, OnDeviceCreateReadyRenderPipeline(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallDeviceCreateReadyRenderPipelineCallback(
apiDevice, WGPUCreateReadyPipelineStatus_Error, nullptr, "Some error message");
}));
FlushClient();
EXPECT_CALL(*mockCreateReadyRenderPipelineCallback,
Call(WGPUCreateReadyPipelineStatus_Error, _, StrEq("Some error message"), this))
.Times(1);
FlushServer();
}
// Test that registering a callback then wire disconnect calls the callback with
// DeviceLost.
TEST_F(WireCreateReadyPipelineTest, CreateReadyRenderPipelineThenDisconnect) {
WGPUShaderModuleDescriptor vertexDescriptor = {};
WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPUProgrammableStageDescriptor fragmentStage = {};
fragmentStage.module = vsModule;
fragmentStage.entryPoint = "main";
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertexStage.module = vsModule;
pipelineDescriptor.vertexStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
wgpuDeviceCreateReadyRenderPipeline(device, &pipelineDescriptor,
ToMockCreateReadyRenderPipelineCallback, this);
EXPECT_CALL(api, OnDeviceCreateReadyRenderPipeline(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallDeviceCreateReadyRenderPipelineCallback(
apiDevice, WGPUCreateReadyPipelineStatus_Success, nullptr, "");
}));
FlushClient();
EXPECT_CALL(*mockCreateReadyRenderPipelineCallback,
Call(WGPUCreateReadyPipelineStatus_DeviceLost, _, _, this))
.Times(1);
GetWireClient()->Disconnect();
}
// Test that registering a callback then wire disconnect calls the callback with
// DeviceLost.
TEST_F(WireCreateReadyPipelineTest, CreateReadyComputePipelineThenDisconnect) {
WGPUShaderModuleDescriptor csDescriptor{};
WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
WGPUShaderModule apiCsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
WGPUComputePipelineDescriptor descriptor{};
descriptor.computeStage.module = csModule;
descriptor.computeStage.entryPoint = "main";
wgpuDeviceCreateReadyComputePipeline(device, &descriptor,
ToMockCreateReadyComputePipelineCallback, this);
EXPECT_CALL(api, OnDeviceCreateReadyComputePipeline(apiDevice, _, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallDeviceCreateReadyComputePipelineCallback(
apiDevice, WGPUCreateReadyPipelineStatus_Success, nullptr, "");
}));
FlushClient();
EXPECT_CALL(*mockCreateReadyComputePipelineCallback,
Call(WGPUCreateReadyPipelineStatus_DeviceLost, _, _, this))
.Times(1);
GetWireClient()->Disconnect();
}
// Test that registering a callback after wire disconnect calls the callback with
// DeviceLost.
TEST_F(WireCreateReadyPipelineTest, CreateReadyRenderPipelineAfterDisconnect) {
WGPUShaderModuleDescriptor vertexDescriptor = {};
WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
WGPUProgrammableStageDescriptor fragmentStage = {};
fragmentStage.module = vsModule;
fragmentStage.entryPoint = "main";
WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertexStage.module = vsModule;
pipelineDescriptor.vertexStage.entryPoint = "main";
pipelineDescriptor.fragmentStage = &fragmentStage;
FlushClient();
GetWireClient()->Disconnect();
EXPECT_CALL(*mockCreateReadyRenderPipelineCallback,
Call(WGPUCreateReadyPipelineStatus_DeviceLost, nullptr, _, this))
.Times(1);
wgpuDeviceCreateReadyRenderPipeline(device, &pipelineDescriptor,
ToMockCreateReadyRenderPipelineCallback, this);
}
// Test that registering a callback after wire disconnect calls the callback with
// DeviceLost.
TEST_F(WireCreateReadyPipelineTest, CreateReadyComputePipelineAfterDisconnect) {
WGPUShaderModuleDescriptor csDescriptor{};
WGPUShaderModule csModule = wgpuDeviceCreateShaderModule(device, &csDescriptor);
WGPUShaderModule apiCsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiCsModule));
WGPUComputePipelineDescriptor descriptor{};
descriptor.computeStage.module = csModule;
descriptor.computeStage.entryPoint = "main";
FlushClient();
GetWireClient()->Disconnect();
EXPECT_CALL(*mockCreateReadyComputePipelineCallback,
Call(WGPUCreateReadyPipelineStatus_DeviceLost, nullptr, _, this))
.Times(1);
wgpuDeviceCreateReadyComputePipeline(device, &descriptor,
ToMockCreateReadyComputePipelineCallback, this);
}