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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_D3D12_DESCRIPTORHEAPALLOCATOR_H_
#define BACKEND_D3D12_DESCRIPTORHEAPALLOCATOR_H_
#include "backend/d3d12/d3d12_platform.h"
#include "common/SerialQueue.h"
#include <array>
#include <vector>
namespace backend {
namespace d3d12 {
class Device;
class DescriptorHeapHandle {
public:
DescriptorHeapHandle();
DescriptorHeapHandle(ComPtr<ID3D12DescriptorHeap> descriptorHeap, uint32_t sizeIncrement, uint32_t offset);
ID3D12DescriptorHeap* Get() const;
D3D12_CPU_DESCRIPTOR_HANDLE GetCPUHandle(uint32_t index) const;
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUHandle(uint32_t index) const;
private:
ComPtr<ID3D12DescriptorHeap> descriptorHeap;
uint32_t sizeIncrement;
uint32_t offset;
};
class DescriptorHeapAllocator {
public:
DescriptorHeapAllocator(Device* device);
DescriptorHeapHandle AllocateGPUHeap(D3D12_DESCRIPTOR_HEAP_TYPE type, uint32_t count);
DescriptorHeapHandle AllocateCPUHeap(D3D12_DESCRIPTOR_HEAP_TYPE type, uint32_t count);
void Tick(uint64_t lastCompletedSerial);
private:
static constexpr unsigned int kMaxCbvUavSrvHeapSize = 1000000;
static constexpr unsigned int kMaxSamplerHeapSize = 2048;
static constexpr unsigned int kDescriptorHeapTypes = D3D12_DESCRIPTOR_HEAP_TYPE::D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES;
struct AllocationInfo {
uint32_t size = 0;
uint32_t remaining = 0;
};
using DescriptorHeapInfo = std::pair<ComPtr<ID3D12DescriptorHeap>, AllocationInfo>;
DescriptorHeapHandle Allocate(D3D12_DESCRIPTOR_HEAP_TYPE type, uint32_t count, uint32_t allocationSize, DescriptorHeapInfo* heapInfo, D3D12_DESCRIPTOR_HEAP_FLAGS flags);
void Release(DescriptorHeapHandle handle);
Device* device;
std::array<uint32_t, kDescriptorHeapTypes> sizeIncrements;
std::array<DescriptorHeapInfo, kDescriptorHeapTypes> cpuDescriptorHeapInfos;
std::array<DescriptorHeapInfo, kDescriptorHeapTypes> gpuDescriptorHeapInfos;
SerialQueue<DescriptorHeapHandle> releasedHandles;
};
}
}
#endif // BACKEND_D3D12_DESCRIPTORHEAPALLOCATOR_H_