commit | 0044a0e04d2b4627d2c20c7986525eb4f29ca895 | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Fri Dec 15 18:35:52 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 15 18:35:52 2023 +0000 |
tree | 2699cbdc88c5f531c6a61163e52f90a87bdb9f59 | |
parent | 66666b0ee164b00b8d91c09ad6752f3da0dfc20b [diff] |
Generate texture builtin cases in a fixed order C++ function parameters are evaluated in indeterminate order. So avoid calling the AST builder multiple times in a function parameter list. This fixes unit test failures that sometimes occur, depending on the target compiler. Change-Id: Iae8bacbff3e338f0e91e507afacb9eb75b1e9cc9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/165940 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: David Neto <dneto@google.com> Reviewed-by: Alan Baker <alanbaker@google.com> Commit-Queue: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.