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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "common/Constants.h"
#include "utils/DawnHelpers.h"
class BindGroupValidationTest : public ValidationTest {
};
// Tests constraints on the buffer view offset for bind groups.
TEST_F(BindGroupValidationTest, BufferViewOffset) {
auto layout = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
dawn::Buffer buffer;
{
dawn::BufferDescriptor descriptor;
descriptor.size = 512;
descriptor.usage = dawn::BufferUsageBit::Uniform;
buffer = device.CreateBuffer(&descriptor);
}
// Check that offset 0 is valid
{
auto bufferView = buffer.CreateBufferViewBuilder()
.SetExtent(0, 512)
.GetResult();
auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
}
// Check that offset 256 (aligned) is valid
{
auto bufferView = buffer.CreateBufferViewBuilder()
.SetExtent(256, 256)
.GetResult();
auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
}
// Check cases where unaligned buffer view offset is invalid
{
auto bufferView = buffer.CreateBufferViewBuilder()
.SetExtent(1, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
}
{
auto bufferView = buffer.CreateBufferViewBuilder()
.SetExtent(64, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
}
{
auto bufferView = buffer.CreateBufferViewBuilder()
.SetExtent(128, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
}
{
auto bufferView = buffer.CreateBufferViewBuilder()
.SetExtent(255, 256)
.GetResult();
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
.SetLayout(layout)
.SetBufferViews(0, 1, &bufferView)
.GetResult();
}
}
// This test verifies that the BindGroupLayout cache is successfully caching/deduplicating objects.
//
// NOTE: This test only works currently because unittests are run without the wire - so the returned
// BindGroupLayout pointers are actually visibly equivalent. With the wire, this would not be true.
TEST_F(BindGroupValidationTest, BindGroupLayoutCache) {
auto layout1 = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
auto layout2 = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
// Caching should cause these to be the same.
ASSERT_EQ(layout1.Get(), layout2.Get());
}
// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
// binding ids are out-of-order.
TEST_F(BindGroupValidationTest, BindGroupBinding) {
auto layout = utils::MakeBindGroupLayout(
device, {
{1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
});
}
// Tests setting OOB checks for kMaxBindingsPerGroup in bind group layouts.
TEST_F(BindGroupValidationTest, BindGroupLayoutBindingOOB) {
// Checks that kMaxBindingsPerGroup - 1 is valid.
utils::MakeBindGroupLayout(device, {
{kMaxBindingsPerGroup - 1, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
});
// Checks that kMaxBindingsPerGroup is OOB
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {
{kMaxBindingsPerGroup, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer}
}));
}