Make setBlendColor take in a Color instead of 4 floats
BUG=
Change-Id: Ic70d5b664c0ea64c038129cdb83f4ba05fb61830
Reviewed-on: https://dawn-review.googlesource.com/c/4341
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/dawn.json b/dawn.json
index 7a2ac55..d978107 100644
--- a/dawn.json
+++ b/dawn.json
@@ -815,10 +815,7 @@
{
"name": "set blend color",
"args": [
- {"name": "r", "type": "float"},
- {"name": "g", "type": "float"},
- {"name": "b", "type": "float"},
- {"name": "a", "type": "float"}
+ {"name": "color", "type": "color", "annotation": "const*"}
]
},
{
diff --git a/src/dawn_native/Commands.h b/src/dawn_native/Commands.h
index 37b2297..cfb2a2c 100644
--- a/src/dawn_native/Commands.h
+++ b/src/dawn_native/Commands.h
@@ -134,7 +134,7 @@
};
struct SetBlendColorCmd {
- float r, g, b, a;
+ Color color;
};
struct SetBindGroupCmd {
diff --git a/src/dawn_native/RenderPassEncoder.cpp b/src/dawn_native/RenderPassEncoder.cpp
index fc8891d..f48b053 100644
--- a/src/dawn_native/RenderPassEncoder.cpp
+++ b/src/dawn_native/RenderPassEncoder.cpp
@@ -90,17 +90,14 @@
cmd->reference = reference;
}
- void RenderPassEncoderBase::SetBlendColor(float r, float g, float b, float a) {
+ void RenderPassEncoderBase::SetBlendColor(const Color* color) {
if (mTopLevelBuilder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
SetBlendColorCmd* cmd = mAllocator->Allocate<SetBlendColorCmd>(Command::SetBlendColor);
new (cmd) SetBlendColorCmd;
- cmd->r = r;
- cmd->g = g;
- cmd->b = b;
- cmd->a = a;
+ cmd->color = *color;
}
void RenderPassEncoderBase::SetScissorRect(uint32_t x,
diff --git a/src/dawn_native/RenderPassEncoder.h b/src/dawn_native/RenderPassEncoder.h
index 49d77d4..3e7e415 100644
--- a/src/dawn_native/RenderPassEncoder.h
+++ b/src/dawn_native/RenderPassEncoder.h
@@ -43,7 +43,7 @@
void SetPipeline(RenderPipelineBase* pipeline);
void SetStencilReference(uint32_t reference);
- void SetBlendColor(float r, float g, float b, float a);
+ void SetBlendColor(const Color* color);
void SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height);
template <typename T>
diff --git a/src/dawn_native/d3d12/CommandBufferD3D12.cpp b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
index bff0a4d..c85c8ed 100644
--- a/src/dawn_native/d3d12/CommandBufferD3D12.cpp
+++ b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
@@ -637,7 +637,7 @@
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
- commandList->OMSetBlendFactor(static_cast<const FLOAT*>(&cmd->r));
+ commandList->OMSetBlendFactor(static_cast<const FLOAT*>(&cmd->color.r));
} break;
case Command::SetBindGroup: {
diff --git a/src/dawn_native/metal/CommandBufferMTL.mm b/src/dawn_native/metal/CommandBufferMTL.mm
index 7fd8ad4..410875f 100644
--- a/src/dawn_native/metal/CommandBufferMTL.mm
+++ b/src/dawn_native/metal/CommandBufferMTL.mm
@@ -483,7 +483,10 @@
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
- [encoder setBlendColorRed:cmd->r green:cmd->g blue:cmd->b alpha:cmd->a];
+ [encoder setBlendColorRed:cmd->color.r
+ green:cmd->color.g
+ blue:cmd->color.b
+ alpha:cmd->color.a];
} break;
case Command::SetBindGroup: {
diff --git a/src/dawn_native/opengl/CommandBufferGL.cpp b/src/dawn_native/opengl/CommandBufferGL.cpp
index d076185..e3d33f6 100644
--- a/src/dawn_native/opengl/CommandBufferGL.cpp
+++ b/src/dawn_native/opengl/CommandBufferGL.cpp
@@ -662,7 +662,7 @@
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
- glBlendColor(cmd->r, cmd->g, cmd->b, cmd->a);
+ glBlendColor(cmd->color.r, cmd->color.g, cmd->color.b, cmd->color.a);
} break;
case Command::SetBindGroup: {
diff --git a/src/dawn_native/vulkan/CommandBufferVk.cpp b/src/dawn_native/vulkan/CommandBufferVk.cpp
index 74e7964..13c818c 100644
--- a/src/dawn_native/vulkan/CommandBufferVk.cpp
+++ b/src/dawn_native/vulkan/CommandBufferVk.cpp
@@ -347,10 +347,10 @@
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
float blendConstants[4] = {
- cmd->r,
- cmd->g,
- cmd->b,
- cmd->a,
+ cmd->color.r,
+ cmd->color.g,
+ cmd->color.b,
+ cmd->color.a,
};
device->fn.CmdSetBlendConstants(commands, blendConstants);
} break;
diff --git a/src/tests/end2end/BlendStateTests.cpp b/src/tests/end2end/BlendStateTests.cpp
index 510b9d0..059826b 100644
--- a/src/tests/end2end/BlendStateTests.cpp
+++ b/src/tests/end2end/BlendStateTests.cpp
@@ -104,6 +104,8 @@
// Test that after drawing a triangle with the base color, and then the given triangle spec, the color is as expected
void DoSingleSourceTest(RGBA8 base, const TriangleSpec& triangle, const RGBA8& expected) {
+ dawn::Color blendColor{triangle.blendFactor[0], triangle.blendFactor[1], triangle.blendFactor[2], triangle.blendFactor[3]};
+
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPassInfo);
@@ -115,7 +117,7 @@
// Then use the test pipeline to draw the test triangle with blending
pass.SetPipeline(testPipeline);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { triangle.color } })));
- pass.SetBlendColor(triangle.blendFactor[0], triangle.blendFactor[1], triangle.blendFactor[2], triangle.blendFactor[3]);
+ pass.SetBlendColor(&blendColor);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
@@ -884,6 +886,7 @@
testDescriptor.cBlendStates[0].alphaBlend = blend;
testPipeline = device.CreateRenderPipeline(&testDescriptor);
+ constexpr dawn::Color kWhite{1.0f, 1.0f, 1.0f, 1.0f};
// Check that the initial blend color is (0,0,0,0)
{
@@ -914,7 +917,7 @@
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(0, 0, 0, 0) } })));
pass.Draw(3, 1, 0, 0);
pass.SetPipeline(testPipeline);
- pass.SetBlendColor(1, 1, 1, 1);
+ pass.SetBlendColor(&kWhite);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(255, 255, 255, 255) } })));
pass.Draw(3, 1, 0, 0);
pass.EndPass();
@@ -935,7 +938,7 @@
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(0, 0, 0, 0) } })));
pass.Draw(3, 1, 0, 0);
pass.SetPipeline(testPipeline);
- pass.SetBlendColor(1, 1, 1, 1);
+ pass.SetBlendColor(&kWhite);
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(255, 255, 255, 255) } })));
pass.Draw(3, 1, 0, 0);
pass.EndPass();
diff --git a/src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp b/src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp
index 4d1c1ef..b443960 100644
--- a/src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp
+++ b/src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp
@@ -68,7 +68,8 @@
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
- pass.SetBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
+ constexpr dawn::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f};
+ pass.SetBlendColor(&kTransparentBlack);
pass.EndPass();
}
builder.GetResult();
@@ -81,7 +82,8 @@
dawn::CommandBufferBuilder builder = AssertWillBeSuccess(device.CreateCommandBufferBuilder());
{
dawn::RenderPassEncoder pass = builder.BeginRenderPass(renderPass.renderPass);
- pass.SetBlendColor(-1.0f, 42.0f, -0.0f, 0.0f);
+ constexpr dawn::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f};
+ pass.SetBlendColor(&kAnyColorValue);
pass.EndPass();
}
builder.GetResult();
@@ -90,7 +92,7 @@
class SetStencilReferenceTest : public ValidationTest {
};
-// Test to check basic use of SetBlendColor
+// Test to check basic use of SetStencilReferenceTest
TEST_F(SetStencilReferenceTest, Success) {
DummyRenderPass renderPass = CreateDummyRenderPass();