| #version 310 es |
| precision mediump float; |
| |
| struct strided_arr { |
| vec2 el; |
| }; |
| |
| struct SSBO { |
| strided_arr m[2]; |
| }; |
| |
| layout(binding = 0) buffer SSBO_1 { |
| strided_arr m[2]; |
| } ssbo; |
| mat2 arr_to_mat2x2_stride_16(strided_arr arr[2]) { |
| return mat2(arr[0u].el, arr[1u].el); |
| } |
| |
| strided_arr[2] mat2x2_stride_16_to_arr(mat2 mat) { |
| strided_arr tint_symbol = strided_arr(mat[0u]); |
| strided_arr tint_symbol_1 = strided_arr(mat[1u]); |
| strided_arr tint_symbol_2[2] = strided_arr[2](tint_symbol, tint_symbol_1); |
| return tint_symbol_2; |
| } |
| |
| void f_1() { |
| mat2 x_15 = arr_to_mat2x2_stride_16(ssbo.m); |
| ssbo.m = mat2x2_stride_16_to_arr(x_15); |
| return; |
| } |
| |
| void f() { |
| f_1(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |