blob: 8b836777fb76e28b9458c2cfbc23da062b2f11e2 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
fourtytwo:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_36:ptr<function, bool, read_write> = var
%x_37:ptr<function, bool, read_write> = var
%6:ptr<uniform, f32, read> = access %x_5, 0u
%7:f32 = load %6
%8:ptr<uniform, f32, read> = access %x_5, 0u
%9:f32 = load %8
%10:f32 = clamp 1.0f, %7, %9
%x_27:bool = gt %10, 42.0f
store %x_37, %x_27
%12:bool = eq %x_27, false
if %12 [t: %b3] { # if_1
%b3 = block { # true
%13:ptr<uniform, f32, read> = access %x_5, 0u
%14:f32 = load %13
%15:ptr<uniform, f32, read> = access %x_5, 0u
%16:f32 = load %15
%17:f32 = clamp 1.0f, %14, %16
%18:bool = lt %17, 42.0f
store %x_36, %18
%19:bool = load %x_36
store %x_37, %19
exit_if # if_1
}
}
%20:bool = load %x_37
if %20 [t: %b4, f: %b5] { # if_2
%b4 = block { # true
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_2
}
%b5 = block { # false
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b6 {
%b6 = block {
%22:void = call %main_1
%23:vec4<f32> = load %x_GLF_color
%24:main_out = construct %23
ret %24
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************