| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, i32, read_write> = var |
| %v:ptr<function, vec4<f32>, read_write> = var |
| %m:ptr<function, mat3x4<f32>, read_write> = var |
| %indexable:ptr<function, mat4x4<f32>, read_write> = var |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_44:i32 = load %9 |
| store %a, %x_44 |
| %11:ptr<uniform, f32, read> = access %x_9, 0u, 2i, 0u |
| %x_46:f32 = load %11 |
| %13:vec4<f32> = construct %x_46, %x_46, %x_46, %x_46 |
| store %v, %13 |
| %14:ptr<uniform, f32, read> = access %x_9, 0u, 3i, 0u |
| %x_49:f32 = load %14 |
| %16:vec4<f32> = construct %x_49, 0.0f, 0.0f, 0.0f |
| %17:vec4<f32> = construct 0.0f, %x_49, 0.0f, 0.0f |
| %18:vec4<f32> = construct 0.0f, 0.0f, %x_49, 0.0f |
| %19:mat3x4<f32> = construct %16, %17, %18 |
| store %m, %19 |
| %x_54:i32 = load %a |
| %x_55:i32 = load %a |
| %22:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u |
| %x_57:f32 = load %22 |
| %24:ptr<function, vec4<f32>, read_write> = access %m, %x_54 |
| store_vector_element %24, %x_55, %x_57 |
| %x_59:i32 = load %a |
| %x_60:mat3x4<f32> = load %m |
| %x_78:i32 = load %a |
| %x_79:i32 = load %a |
| %29:f32 = access %x_60, 0u, 0u |
| %30:f32 = access %x_60, 0u, 1u |
| %31:f32 = access %x_60, 0u, 2u |
| %32:f32 = access %x_60, 0u, 3u |
| %33:vec4<f32> = construct %29, %30, %31, %32 |
| %34:f32 = access %x_60, 1u, 0u |
| %35:f32 = access %x_60, 1u, 1u |
| %36:f32 = access %x_60, 1u, 2u |
| %37:f32 = access %x_60, 1u, 3u |
| %38:vec4<f32> = construct %34, %35, %36, %37 |
| %39:f32 = access %x_60, 2u, 0u |
| %40:f32 = access %x_60, 2u, 1u |
| %41:f32 = access %x_60, 2u, 2u |
| %42:f32 = access %x_60, 2u, 3u |
| %43:vec4<f32> = construct %39, %40, %41, %42 |
| %44:mat4x4<f32> = construct %33, %38, %43, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f) |
| store %indexable, %44 |
| %45:ptr<function, vec4<f32>, read_write> = access %indexable, %x_78 |
| %x_81:f32 = load_vector_element %45, %x_79 |
| %x_83:f32 = load_vector_element %v, %x_59 |
| %48:f32 = add %x_83, %x_81 |
| store_vector_element %v, %x_59, %48 |
| %x_87:f32 = load_vector_element %v, 1u |
| %50:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u |
| %x_89:f32 = load %50 |
| %52:bool = eq %x_87, %x_89 |
| if %52 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %53:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_95:i32 = load %53 |
| %55:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_98:i32 = load %55 |
| %57:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_101:i32 = load %57 |
| %59:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_104:i32 = load %59 |
| %61:f32 = convert %x_95 |
| %62:f32 = convert %x_98 |
| %63:f32 = convert %x_101 |
| %64:f32 = convert %x_104 |
| %65:vec4<f32> = construct %61, %62, %63, %64 |
| store %x_GLF_color, %65 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %66:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_108:i32 = load %66 |
| %x_109:f32 = convert %x_108 |
| %69:vec4<f32> = construct %x_109, %x_109, %x_109, %x_109 |
| store %x_GLF_color, %69 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %71:void = call %main_1 |
| %72:vec4<f32> = load %x_GLF_color |
| %73:main_out = construct %72 |
| ret %73 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |