blob: 9643a8a9d80f5a0b02ae9e2dd2583354821ece56 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
two:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_vf2_ = func(%v:ptr<function, vec2<f32>, read_write>):f32 -> %b2 {
%b2 = block {
%5:ptr<uniform, f32, read> = access %x_7, 0u
%x_42:f32 = load %5
store_vector_element %v, 0u, %x_42
%x_45:f32 = load_vector_element %v, 1u
%8:bool = lt %x_45, 1.0f
if %8 [t: %b3] { # if_1
%b3 = block { # true
ret 1.0f
}
}
ret 5.0f
}
}
%main_1 = func():void -> %b4 {
%b4 = block {
%f:ptr<function, f32, read_write> = var
%param:ptr<function, vec2<f32>, read_write> = var
store %param, vec2<f32>(1.0f)
%x_34:f32 = call %func_vf2_, %param
store %f, %x_34
%x_35:f32 = load %f
%14:bool = eq %x_35, 5.0f
if %14 [t: %b5, f: %b6] { # if_2
%b5 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
%b6 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b7 {
%b7 = block {
%16:void = call %main_1
%17:vec4<f32> = load %x_GLF_color
%18:main_out = construct %17
ret %18
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************