| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, u32, read_write> = var |
| %values:ptr<function, vec4<f32>, read_write> = var |
| %r:ptr<function, vec4<f32>, read_write> = var |
| %x_85:ptr<function, bool, read_write> = var |
| %x_101:ptr<function, bool, read_write> = var |
| %x_117:ptr<function, bool, read_write> = var |
| %x_86_phi:ptr<function, bool, read_write> = var |
| %x_102_phi:ptr<function, bool, read_write> = var |
| %x_118_phi:ptr<function, bool, read_write> = var |
| store %a, 1006648320u |
| %x_38:u32 = load %a |
| %15:vec4<f32> = unpack4x8unorm %x_38 |
| store %values, %15 |
| %16:ptr<uniform, f32, read> = access %x_8, 0u, 3i, 0u |
| %x_41:f32 = load %16 |
| %18:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %x_43:f32 = load %18 |
| %20:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %x_45:f32 = load %20 |
| %22:ptr<uniform, f32, read> = access %x_8, 0u, 3i, 0u |
| %x_48:f32 = load %22 |
| %24:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %x_50:f32 = load %24 |
| %26:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %x_53:f32 = load %26 |
| %28:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %x_55:f32 = load %28 |
| %30:f32 = div %x_43, %x_45 |
| %31:f32 = div %x_48, %x_50 |
| %32:f32 = div %x_53, %x_55 |
| %33:vec4<f32> = construct %x_41, %30, %31, %32 |
| store %r, %33 |
| %34:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_59:i32 = load %34 |
| %x_61:f32 = load_vector_element %values, %x_59 |
| %37:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_63:i32 = load %37 |
| %x_65:f32 = load_vector_element %r, %x_63 |
| %40:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %x_69:f32 = load %40 |
| %42:f32 = sub %x_61, %x_65 |
| %43:f32 = abs %42 |
| %x_70:bool = lt %43, %x_69 |
| store %x_86_phi, %x_70 |
| if %x_70 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %45:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_74:i32 = load %45 |
| %x_76:f32 = load_vector_element %values, %x_74 |
| %48:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_78:i32 = load %48 |
| %x_80:f32 = load_vector_element %r, %x_78 |
| %51:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %x_84:f32 = load %51 |
| %53:f32 = sub %x_76, %x_80 |
| %54:f32 = abs %53 |
| %55:bool = lt %54, %x_84 |
| store %x_85, %55 |
| %56:bool = load %x_85 |
| store %x_86_phi, %56 |
| exit_if # if_1 |
| } |
| } |
| %x_86:bool = load %x_86_phi |
| store %x_102_phi, %x_86 |
| if %x_86 [t: %b4] { # if_2 |
| %b4 = block { # true |
| %58:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_90:i32 = load %58 |
| %x_92:f32 = load_vector_element %values, %x_90 |
| %61:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_94:i32 = load %61 |
| %x_96:f32 = load_vector_element %r, %x_94 |
| %64:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %x_100:f32 = load %64 |
| %66:f32 = sub %x_92, %x_96 |
| %67:f32 = abs %66 |
| %68:bool = lt %67, %x_100 |
| store %x_101, %68 |
| %69:bool = load %x_101 |
| store %x_102_phi, %69 |
| exit_if # if_2 |
| } |
| } |
| %x_102:bool = load %x_102_phi |
| store %x_118_phi, %x_102 |
| if %x_102 [t: %b5] { # if_3 |
| %b5 = block { # true |
| %71:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_106:i32 = load %71 |
| %x_108:f32 = load_vector_element %values, %x_106 |
| %74:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_110:i32 = load %74 |
| %x_112:f32 = load_vector_element %r, %x_110 |
| %77:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u |
| %x_116:f32 = load %77 |
| %79:f32 = sub %x_108, %x_112 |
| %80:f32 = abs %79 |
| %81:bool = lt %80, %x_116 |
| store %x_117, %81 |
| %82:bool = load %x_117 |
| store %x_118_phi, %82 |
| exit_if # if_3 |
| } |
| } |
| %x_118:bool = load %x_118_phi |
| if %x_118 [t: %b6, f: %b7] { # if_4 |
| %b6 = block { # true |
| %84:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_123:i32 = load %84 |
| %86:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_126:i32 = load %86 |
| %88:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_129:i32 = load %88 |
| %90:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_132:i32 = load %90 |
| %92:f32 = convert %x_123 |
| %93:f32 = convert %x_126 |
| %94:f32 = convert %x_129 |
| %95:f32 = convert %x_132 |
| %96:vec4<f32> = construct %92, %93, %94, %95 |
| store %x_GLF_color, %96 |
| exit_if # if_4 |
| } |
| %b7 = block { # false |
| %97:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_136:i32 = load %97 |
| %x_137:f32 = convert %x_136 |
| %100:vec4<f32> = construct %x_137, %x_137, %x_137, %x_137 |
| store %x_GLF_color, %100 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b8 { |
| %b8 = block { |
| %102:void = call %main_1 |
| %103:vec4<f32> = load %x_GLF_color |
| %104:main_out = construct %103 |
| ret %104 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |