blob: 04c15888b0fa648156bad693024e499c9f1ba009 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_25:i32 = load %6
store %a, %x_25
%8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_27:i32 = load %8
%10:i32 = negation %x_27
store %i, %10
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_33:i32 = load %i
%12:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_35:i32 = load %12
%14:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_38:i32 = load %14
%16:i32 = or %x_33, %x_35
%17:bool = lt %16, %x_38
if %17 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%x_41:i32 = load %i
%19:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_43:i32 = load %19
%21:i32 = mul %x_41, %x_43
store %a, %21
continue %b4
}
%b4 = block { # continuing
%x_45:i32 = load %i
%23:i32 = add %x_45, 1i
store %i, %23
next_iteration %b3
}
}
%x_47:i32 = load %a
%25:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_49:i32 = load %25
%27:i32 = negation %x_49
%28:bool = eq %x_47, %27
if %28 [t: %b7, f: %b8] { # if_2
%b7 = block { # true
%29:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_56:i32 = load %29
%31:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_59:i32 = load %31
%33:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_62:i32 = load %33
%35:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_65:i32 = load %35
%37:f32 = convert %x_56
%38:f32 = convert %x_59
%39:f32 = convert %x_62
%40:f32 = convert %x_65
%41:vec4<f32> = construct %37, %38, %39, %40
store %x_GLF_color, %41
exit_if # if_2
}
%b8 = block { # false
%x_68:i32 = load %a
%x_69:f32 = convert %x_68
%44:vec4<f32> = construct %x_69, %x_69, %x_69, %x_69
store %x_GLF_color, %44
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b9 {
%b9 = block {
%46:void = call %main_1
%47:vec4<f32> = load %x_GLF_color
%48:main_out = construct %47
ret %48
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************