| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| S = struct @align(4) { |
| data:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_struct_S_i11_i1_ = func(%s:ptr<function, S, read_write>, %x:ptr<function, i32, read_write>):void -> %b2 { |
| %b2 = block { |
| %6:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %7:i32 = load %6 |
| %8:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %9:i32 = load %8 |
| %10:bool = eq %7, %9 |
| if %10 [t: %b3] { # if_1 |
| %b3 = block { # true |
| ret |
| } |
| } |
| %11:ptr<function, i32, read_write> = access %s, 0u |
| %12:i32 = load %x |
| store %11, %12 |
| ret |
| } |
| } |
| %main_1 = func():void -> %b4 { |
| %b4 = block { |
| %i:ptr<function, i32, read_write> = var |
| %arr:ptr<function, array<S, 10>, read_write> = var |
| %index:ptr<function, i32, read_write> = var |
| %param:ptr<function, S, read_write> = var |
| %param_1:ptr<function, i32, read_write> = var |
| %param_2:ptr<function, S, read_write> = var |
| %param_3:ptr<function, i32, read_write> = var |
| store %i, 0i |
| loop [b: %b5, c: %b6] { # loop_1 |
| %b5 = block { # body |
| %21:i32 = load %i |
| %22:bool = lt %21, 10i |
| if %22 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_46:i32 = load %i |
| %24:ptr<function, i32, read_write> = access %arr, %x_46, 0u |
| store %24, 0i |
| continue %b6 |
| } |
| %b6 = block { # continuing |
| %25:i32 = load %i |
| %26:i32 = add %25, 1i |
| store %i, %26 |
| next_iteration %b5 |
| } |
| } |
| %27:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %28:i32 = load %27 |
| %29:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %30:i32 = load %29 |
| %31:bool = eq %28, %30 |
| if %31 [t: %b9, f: %b10] { # if_3 |
| %b9 = block { # true |
| %x_58:i32 = load %index |
| %33:i32 = load %index |
| %34:ptr<function, S, read_write> = access %arr, %33 |
| %35:S = load %34 |
| store %param, %35 |
| %36:i32 = load %index |
| store %param_1, %36 |
| %37:void = call %func_struct_S_i11_i1_, %param, %param_1 |
| %38:ptr<function, S, read_write> = access %arr, %x_58 |
| %39:S = load %param |
| store %38, %39 |
| exit_if # if_3 |
| } |
| %b10 = block { # false |
| %40:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_66:i32 = load %40 |
| %42:ptr<function, S, read_write> = access %arr, %x_66 |
| %43:S = load %42 |
| store %param_2, %43 |
| %44:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %45:i32 = load %44 |
| store %param_3, %45 |
| %46:void = call %func_struct_S_i11_i1_, %param_2, %param_3 |
| %47:ptr<function, S, read_write> = access %arr, %x_66 |
| %48:S = load %param_2 |
| store %47, %48 |
| exit_if # if_3 |
| } |
| } |
| %49:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %50:i32 = load %49 |
| %51:ptr<function, i32, read_write> = access %arr, %50, 0u |
| %52:i32 = load %51 |
| %53:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %54:i32 = load %53 |
| %55:bool = eq %52, %54 |
| if %55 [t: %b11, f: %b12] { # if_4 |
| %b11 = block { # true |
| %56:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %57:i32 = load %56 |
| %58:f32 = convert %57 |
| %59:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %60:i32 = load %59 |
| %61:f32 = convert %60 |
| %62:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %63:i32 = load %62 |
| %64:f32 = convert %63 |
| %65:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %66:i32 = load %65 |
| %67:f32 = convert %66 |
| %68:vec4<f32> = construct %58, %61, %64, %67 |
| store %x_GLF_color, %68 |
| exit_if # if_4 |
| } |
| %b12 = block { # false |
| %69:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %70:i32 = load %69 |
| %71:f32 = convert %70 |
| %72:vec4<f32> = construct %71 |
| store %x_GLF_color, %72 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b13 { |
| %b13 = block { |
| %74:void = call %main_1 |
| %75:vec4<f32> = load %x_GLF_color |
| %76:main_out = construct %75 |
| ret %76 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |