blob: 07862d13002cb74284c632b0c9f982dfca3fac58 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_68:ptr<function, bool, read_write> = var, false
%x_29:ptr<function, i32, read_write> = var
%x_30:ptr<function, i32, read_write> = var
%x_31:ptr<function, i32, read_write> = var
%globalNumbers:ptr<function, array<i32, 10>, read_write> = var
%x_17:ptr<function, i32, read_write> = var
%acc:ptr<function, i32, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%localNumbers:ptr<function, array<i32, 2>, read_write> = var
%param:ptr<function, i32, read_write> = var
%x_24:ptr<function, i32, read_write> = var
%x_23:ptr<function, i32, read_write> = var
store %acc, 0i
store %i_1, 0i
store %x_24, 0i
store %x_23, 0i
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_76:ptr<function, bool, read_write> = var
%x_33:ptr<function, i32, read_write> = var
%x_92:ptr<function, i32, read_write> = var
%x_34:ptr<function, i32, read_write> = var
%x_25:ptr<function, i32, read_write> = var
%x_16:ptr<function, i32, read_write> = var
%22:i32 = load %x_23
%23:bool = lt %22, 4i
if %23 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
store %x_68, false
store %x_76, false
loop [b: %b7, c: %b8] { # loop_2
%b7 = block { # body
%x_81:ptr<function, bool, read_write> = var
%x_32:ptr<function, i32, read_write> = var
%x_90:ptr<function, bool, read_write> = var
store %x_30, 0i
%27:bool = load %x_76
store %x_81, %27
store %x_32, 0i
loop [b: %b9, c: %b10] { # loop_3
%b9 = block { # body
%28:ptr<uniform, f32, read> = access %x_8, 0u
%x_86:f32 = load %28
store %x_33, 0i
%30:bool = load %x_81
store %x_90, %30
%31:i32 = load %x_32
%32:i32 = convert %x_86
%33:bool = lt %31, %32
if %33 [t: %b11, f: %b12] { # if_2
%b11 = block { # true
exit_if # if_2
}
%b12 = block { # false
exit_loop # loop_3
}
}
store %x_68, true
%34:i32 = load %x_32
store %x_29, %34
%35:i32 = load %x_32
store %x_33, %35
store %x_90, true
exit_loop # loop_3
}
%b10 = block { # continuing
store %x_81, false
store %x_32, 0i
next_iteration %b9
}
}
%36:i32 = load %x_33
store %x_34, %36
%37:bool = load %x_90
if %37 [t: %b13] { # if_3
%b13 = block { # true
exit_loop # loop_2
}
}
store %x_92, 0i
store %x_68, true
%38:i32 = load %x_92
store %x_29, %38
%39:i32 = load %x_92
store %x_34, %39
exit_loop # loop_2
}
%b8 = block { # continuing
store %x_76, false
next_iteration %b7
}
}
%40:i32 = load %x_34
store %x_31, %40
%x_93:i32 = load %x_31
%x_21:array<i32, 2> = load %localNumbers
%x_22_1:ptr<function, array<i32, 2>, read_write> = var, %x_21
%44:ptr<function, i32, read_write> = access %x_22_1, 1u
store %44, %x_93
%x_22:array<i32, 2> = load %x_22_1
%46:array<i32, 2> = load %x_22_1
store %localNumbers, %46
%47:ptr<function, i32, read_write> = access %globalNumbers, 0i
store %47, 0i
%x_13:i32 = access %x_22, 1u
store %param, %x_13
store %x_17, 0i
store %x_25, 0i
loop [b: %b14, c: %b15] { # loop_4
%b14 = block { # body
%x_19:ptr<function, i32, read_write> = var
%50:i32 = load %x_25
%51:bool = lte %50, %x_13
if %51 [t: %b16, f: %b17] { # if_4
%b16 = block { # true
exit_if # if_4
}
%b17 = block { # false
exit_loop # loop_4
}
}
%x_102_save:i32 = let %x_13
%53:ptr<function, i32, read_write> = access %globalNumbers, %x_13
%54:i32 = load %53
%55:bool = lte %54, 1i
if %55 [t: %b18] { # if_5
%b18 = block { # true
%56:ptr<function, i32, read_write> = access %globalNumbers, %x_102_save
store %56, 1i
exit_if # if_5
}
}
continue %b15
}
%b15 = block { # continuing
%57:i32 = load %x_25
%58:i32 = add %57, 1i
store %x_19, %58
%59:i32 = load %x_19
store %x_17, %59
%60:i32 = load %x_19
store %x_25, %60
next_iteration %b14
}
}
%61:i32 = load %x_24
%62:ptr<uniform, f32, read> = access %x_8, 0u
%63:f32 = load %62
%64:i32 = convert %63
%65:i32 = sub %64, 1i
%66:ptr<function, i32, read_write> = access %globalNumbers, %65
%67:i32 = load %66
%x_15:i32 = add %61, %67
store %acc, %x_15
continue %b4
}
%b4 = block { # continuing
%69:i32 = load %x_23
%70:i32 = add %69, 1i
store %x_16, %70
%71:i32 = load %x_16
store %i_1, %71
store %x_24, %x_15
%72:i32 = load %x_16
store %x_23, %72
next_iteration %b3
}
}
%73:i32 = load %x_24
%74:bool = eq %73, 4i
if %74 [t: %b19, f: %b20] { # if_6
%b19 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_6
}
%b20 = block { # false
store %x_GLF_color, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_6
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b21 {
%b21 = block {
%76:void = call %main_1
%77:vec4<f32> = load %x_GLF_color
%78:main_out = construct %77
ret %78
}
}
%yieldsZero_ = func():i32 -> %b22 {
%b22 = block {
%x_116:ptr<function, bool, read_write> = var, false
%x_20:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%x_118:ptr<function, bool, read_write> = var
%x_26:ptr<function, i32, read_write> = var
%x_134:ptr<function, i32, read_write> = var
%x_27:ptr<function, i32, read_write> = var
store %x_118, false
loop [b: %b23, c: %b24] { # loop_5
%b23 = block { # body
%x_123:ptr<function, bool, read_write> = var
%x_28:ptr<function, i32, read_write> = var
%x_132:ptr<function, bool, read_write> = var
store %i, 0i
%90:bool = load %x_118
store %x_123, %90
store %x_28, 0i
loop [b: %b25, c: %b26] { # loop_6
%b25 = block { # body
%91:ptr<uniform, f32, read> = access %x_8, 0u
%x_128:f32 = load %91
store %x_26, 0i
%93:bool = load %x_123
store %x_132, %93
%94:i32 = load %x_28
%95:i32 = convert %x_128
%96:bool = lt %94, %95
if %96 [t: %b27, f: %b28] { # if_7
%b27 = block { # true
exit_if # if_7
}
%b28 = block { # false
exit_loop # loop_6
}
}
store %x_116, true
%97:i32 = load %x_28
store %x_20, %97
%98:i32 = load %x_28
store %x_26, %98
store %x_132, true
exit_loop # loop_6
}
%b26 = block { # continuing
store %x_123, false
store %x_28, 0i
next_iteration %b25
}
}
%99:i32 = load %x_26
store %x_27, %99
%100:bool = load %x_132
if %100 [t: %b29] { # if_8
%b29 = block { # true
exit_loop # loop_5
}
}
store %x_134, 0i
store %x_116, true
%101:i32 = load %x_134
store %x_20, %101
%102:i32 = load %x_134
store %x_27, %102
exit_loop # loop_5
}
%b24 = block { # continuing
store %x_118, false
next_iteration %b23
}
}
%103:i32 = load %x_27
ret %103
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************