| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %indexable:ptr<function, array<vec4<f32>, 16>, read_write> = var |
| %x_77:ptr<function, vec2<i32>, read_write> = var |
| %x_80:ptr<function, i32, read_write> = var |
| %x_110:ptr<function, vec2<i32>, read_write> = var |
| %x_111:ptr<function, vec2<i32>, read_write> = var |
| %x_113:ptr<function, vec2<i32>, read_write> = var |
| %x_116:ptr<function, i32, read_write> = var |
| %12:vec4<f32> = load %gl_FragCoord |
| %13:vec2<f32> = swizzle %12, xy |
| %14:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %15:vec2<f32> = load %14 |
| %x_60:vec2<f32> = div %13, %15 |
| %17:f32 = access %x_60, 0u |
| %18:f32 = mul %17, 8.0f |
| %x_63:i32 = convert %18 |
| %20:f32 = access %x_60, 1u |
| %21:f32 = mul %20, 8.0f |
| %x_66:i32 = convert %21 |
| %23:i32 = and %x_63, 5i |
| %24:i32 = and %x_66, 10i |
| %25:i32 = or %23, %24 |
| %26:i32 = mul %25, 8i |
| %27:i32 = and %x_66, 5i |
| %28:i32 = and %x_63, 10i |
| %29:i32 = or %27, %28 |
| %30:i32 = add %26, %29 |
| %31:vec2<i32> = construct %30, 0i |
| store %x_77, %31 |
| store %x_80, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_91:ptr<function, vec2<i32>, read_write> = var |
| %x_92:ptr<function, vec2<i32>, read_write> = var |
| %x_99:ptr<function, vec2<i32>, read_write> = var |
| %x_100:ptr<function, vec2<i32>, read_write> = var |
| %x_81:ptr<function, i32, read_write> = var |
| %37:i32 = load %x_80 |
| %38:bool = lt %37, 100i |
| if %38 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %39:vec2<i32> = load %x_77 |
| store %x_92, %39 |
| %40:i32 = load_vector_element %x_77, 0u |
| %41:bool = gt %40, 0i |
| if %41 [t: %b7] { # if_2 |
| %b7 = block { # true |
| %42:vec2<i32> = load %x_77 |
| store %x_91, %42 |
| %43:i32 = load_vector_element %x_77, 1u |
| %44:i32 = sub %43, 1i |
| store_vector_element %x_91, 1u, %44 |
| %45:vec2<i32> = load %x_91 |
| store %x_92, %45 |
| exit_if # if_2 |
| } |
| } |
| %46:vec2<i32> = load %x_92 |
| store %x_100, %46 |
| %47:i32 = load_vector_element %x_92, 0u |
| %48:bool = lt %47, 0i |
| if %48 [t: %b8] { # if_3 |
| %b8 = block { # true |
| %49:vec2<i32> = load %x_92 |
| store %x_99, %49 |
| %50:i32 = load_vector_element %x_92, 1u |
| %51:i32 = add %50, 1i |
| store_vector_element %x_99, 1u, %51 |
| %52:vec2<i32> = load %x_99 |
| store %x_100, %52 |
| exit_if # if_3 |
| } |
| } |
| %53:vec2<i32> = load %x_100 |
| %x_78_1:ptr<function, vec2<i32>, read_write> = var, %53 |
| %55:i32 = load_vector_element %x_100, 0u |
| %56:i32 = load_vector_element %x_100, 1u |
| %57:i32 = div %56, 2i |
| %58:i32 = add %55, %57 |
| store_vector_element %x_78_1, 0u, %58 |
| %x_78:vec2<i32> = load %x_78_1 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %60:i32 = load %x_80 |
| %61:i32 = add %60, 1i |
| store %x_81, %61 |
| store %x_77, %x_78 |
| %62:i32 = load %x_81 |
| store %x_80, %62 |
| next_iteration %b3 |
| } |
| } |
| %x_105:i32 = load_vector_element %x_77, 0u |
| %64:vec2<i32> = load %x_77 |
| store %x_111, %64 |
| %65:bool = lt %x_105, 0i |
| if %65 [t: %b9] { # if_4 |
| %b9 = block { # true |
| store %x_110, vec2<i32>(0i) |
| %66:i32 = negation %x_105 |
| store_vector_element %x_110, 0u, %66 |
| %67:vec2<i32> = load %x_110 |
| store %x_111, %67 |
| exit_if # if_4 |
| } |
| } |
| %68:vec2<i32> = load %x_111 |
| store %x_113, %68 |
| loop [b: %b10, c: %b11] { # loop_2 |
| %b10 = block { # body |
| %x_114:ptr<function, vec2<i32>, read_write> = var |
| %70:i32 = load_vector_element %x_113, 0u |
| store %x_116, %70 |
| %71:i32 = load %x_116 |
| %72:bool = gt %71, 15i |
| if %72 [t: %b12, f: %b13] { # if_5 |
| %b12 = block { # true |
| exit_if # if_5 |
| } |
| %b13 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue %b11 |
| } |
| %b11 = block { # continuing |
| store %x_114, vec2<i32>(0i) |
| %73:i32 = load %x_116 |
| %74:i32 = sub %73, 16i |
| store_vector_element %x_114, 0u, %74 |
| %75:vec2<i32> = load %x_114 |
| store %x_113, %75 |
| next_iteration %b10 |
| } |
| } |
| store %indexable, array<vec4<f32>, 16>(vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f)) |
| %76:i32 = load %x_116 |
| %77:ptr<function, vec4<f32>, read_write> = access %indexable, %76 |
| %78:vec4<f32> = load %77 |
| store %x_GLF_color, %78 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b14 { |
| %b14 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %81:void = call %main_1 |
| %82:vec4<f32> = load %x_GLF_color |
| %83:main_out = construct %82 |
| ret %83 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |