| @group(0u) @binding(1u) var v : sampler; |
| |
| @group(0u) @binding(0u) var v_1 : texture_2d<f32>; |
| |
| struct st_ty { |
| tint_symbol : u32, |
| } |
| |
| @group(0u) @binding(2u) var<uniform> v_2 : st_ty; |
| |
| @group(0u) @binding(3u) var<storage, read_write> v_3 : st_ty; |
| |
| @group(0u) @binding(4u) var v_4 : sampler; |
| |
| @group(0u) @binding(3u) var v_5 : texture_2d<f32>; |
| |
| @compute @workgroup_size(1u, 1u, 1u) |
| fn alpha() { |
| } |
| |
| @compute @workgroup_size(1u, 1u, 1u) |
| fn beta() { |
| let v_6 = &(v_2); |
| } |
| |
| @compute @workgroup_size(1u, 1u, 1u) |
| fn gamma() { |
| let v_7 = &(v_2); |
| let v_8 = &(v_3); |
| } |
| |
| @compute @workgroup_size(1u, 1u, 1u) |
| fn delta() { |
| let v_9 = &(v_3); |
| } |