| @group(0u) @binding(1u) var v : sampler; | |
| @group(0u) @binding(0u) var v_1 : texture_2d<f32>; | |
| @group(0u) @binding(2u) var v_2 : texture_2d<f32>; | |
| @group(0u) @binding(3u) var v_3 : sampler; | |
| struct st_ty { | |
| tint_symbol : u32, | |
| } | |
| @group(0u) @binding(4u) var<uniform> v_4 : st_ty; | |
| @compute @workgroup_size(1u, 1u, 1u) | |
| fn main() { | |
| let v_5 = &(v_4); | |
| } |