blob: b3fb08fac74b09b745a83c92de33f29e2e9047a8 [file] [log] [blame]
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
float4 textureGather_17baac() {
float2 arg_3 = (1.0f).xx;
uint arg_4 = 1u;
float2 v = arg_3;
float4 res = arg_1.GatherGreen(arg_2, float3(v, float(arg_4)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureGather_17baac()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureGather_17baac()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureGather_17baac();
VertexOutput v_1 = tint_symbol;
return v_1;
}
vertex_main_outputs vertex_main() {
VertexOutput v_2 = vertex_main_inner();
VertexOutput v_3 = v_2;
VertexOutput v_4 = v_2;
vertex_main_outputs v_5 = {v_4.prevent_dce, v_3.pos};
return v_5;
}