blob: d6fd4e7ba5018f287b1eb54a7c417425be6d71da [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<int4> arg_0 : register(u0, space1);
int4 textureLoad_1d43ae() {
int arg_1 = int(1);
int4 res = int4(arg_0.Load(int2(int(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1d43ae()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1d43ae()));
}