blob: 164848ffe8c41aed363b3fc74cfbc26195e58548 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_4f90bb() {
int2 arg_1 = (int(1)).xx;
float4 res = float4(arg_0.Load(int3(int2(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4f90bb()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4f90bb()));
}