blob: 33ad0c3cd4dee5ade866ca65f80b54ed32b5a8b6 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : f32;
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
fn textureLoad_cb57c2() -> f32 {
var arg_1 = vec2<u32>(1u);
var arg_2 = 1u;
var arg_3 = 1i;
var res : f32 = textureLoad(arg_0, arg_1, arg_2, arg_3);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_cb57c2();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_cb57c2();
}
struct VertexOutput {
@builtin(position)
pos : vec4<f32>,
@location(0) @interpolate(flat)
prevent_dce : f32,
}
@vertex
fn vertex_main() -> VertexOutput {
var out : VertexOutput;
out.pos = vec4<f32>();
out.prevent_dce = textureLoad_cb57c2();
return out;
}