blob: 6f4dcb4449d36cb7c7fc512ea3cfb594b9bb788a [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec4 inner;
} prevent_dce;
layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
ivec4 textureLoad_d3d8fc() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
ivec4 res = imageLoad(arg_0, ivec3(uvec3(arg_1, uint(arg_2))));
return res;
}
void fragment_main() {
prevent_dce.inner = textureLoad_d3d8fc();
}
void main() {
fragment_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:13: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter
ERROR: 0:13: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec4 inner;
} prevent_dce;
layout(binding = 0, rgba16i) uniform highp writeonly iimage2DArray arg_0;
ivec4 textureLoad_d3d8fc() {
uvec2 arg_1 = uvec2(1u);
int arg_2 = 1;
ivec4 res = imageLoad(arg_0, ivec3(uvec3(arg_1, uint(arg_2))));
return res;
}
void compute_main() {
prevent_dce.inner = textureLoad_d3d8fc();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:11: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter
ERROR: 0:11: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1