blob: dd31bdbe51258ea3146082d7a03540a1512ee6dc [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
uniform highp sampler3D arg_0_arg_1;
vec4 textureSample_2149ec() {
vec3 arg_2 = vec3(1.0f);
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec3(1));
return res;
}
void fragment_main() {
prevent_dce.inner = textureSample_2149ec();
}
void main() {
fragment_main();
return;
}