blob: 8edfddcc77d7124f3baba88282e2ce1f6867af02 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_30b0b0(texture2d_array<int, access::write> tint_symbol) {
int2 arg_1 = int2(1);
uint arg_2 = 1u;
int4 arg_3 = int4(1);
tint_symbol.write(arg_3, uint2(arg_1), arg_2);
}
fragment void fragment_main(texture2d_array<int, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_30b0b0(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<int, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_30b0b0(tint_symbol_2);
return;
}