| #include <metal_stdlib> |
| |
| using namespace metal; |
| void textureStore_30b0b0(texture2d_array<int, access::write> tint_symbol) { |
| int2 arg_1 = int2(1); |
| uint arg_2 = 1u; |
| int4 arg_3 = int4(1); |
| tint_symbol.write(arg_3, uint2(arg_1), arg_2); |
| } |
| |
| fragment void fragment_main(texture2d_array<int, access::write> tint_symbol_1 [[texture(0)]]) { |
| textureStore_30b0b0(tint_symbol_1); |
| return; |
| } |
| |
| kernel void compute_main(texture2d_array<int, access::write> tint_symbol_2 [[texture(0)]]) { |
| textureStore_30b0b0(tint_symbol_2); |
| return; |
| } |
| |