RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
void textureStore_3310d3() { | |
int2 arg_1 = (1).xx; | |
int arg_2 = 1; | |
float4 arg_3 = (1.0f).xxxx; | |
arg_0[int3(arg_1, arg_2)] = arg_3; | |
} | |
void fragment_main() { | |
textureStore_3310d3(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_3310d3(); | |
return; | |
} |