commit | 012c57c7765eec15073fa416208c431bf7b001be | [log] [tgz] |
---|---|---|
author | Gregg Tavares <gman@chromium.org> | Fri Aug 25 16:23:58 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 25 16:23:58 2023 +0000 |
tree | 401b1fc6159d63b9c7f52b25b4941b4626cff552 | |
parent | 0e1f8d431a4dac84d2681b3e01f10036b900b0ae [diff] |
Compat:Disallow CopyT2T of compressed textures OpenGL ES 3.1 does not provide a way to do texture to texture copies for compressed textures. That feature was added in OpenGL ES 3.2 For now, disallow this in compat Change-Id: I3a928b943c9f70c6049c82bc50233a837c37d07e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/148700 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Gregg Tavares <gman@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.