commit | 01354c07cdb26f0484244561052d62b8340b4254 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Wed Nov 27 01:05:58 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 27 01:05:58 2024 +0000 |
tree | 732d628e586710056b0c24178da3b97a1e8c64ae | |
parent | c3786bb634a24158ed11268be203fbb52f555829 [diff] |
[Compat] Remove snorm texture_zero failures They should be fixed by the T2T Blit workaround. Bug: 373664069, 373648908 Change-Id: I0d3de3b228d35a5102b52a5155f4287bdd1805af Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/216039 Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.