Reland "tint::transform::VertexPulling: require SingleEntryPoint"
This is a reland of commit 63463c2f775fadb56daad93e0e92fe9153a426fd
Original change's description:
> tint::transform::VertexPulling: require SingleEntryPoint
>
> This change the vertex pulling transform to look for the single vertex
> entry point in the module, instead of taking the entry point name in the
> config. This is necessary because the renamer needs to run before
> VertexPulling so that builtins like min() don't end up referring to the
> input WGSL. Putting the renamer before VertexPulling makes the config
> entry point name no longer match.
>
> Bug: dawn:1583
> Change-Id: I4c96eb83518e0d6fe8ce23b37e238f4a890eeb2f
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107080
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Ben Clayton <bclayton@google.com>
Bug: dawn:1583
Change-Id: Ida4ac03003dff95c26d7b2bff82f4717c90c9691
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107320
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
diff --git a/src/dawn/native/TintUtils.cpp b/src/dawn/native/TintUtils.cpp
index a2cf5dc..74f377e 100644
--- a/src/dawn/native/TintUtils.cpp
+++ b/src/dawn/native/TintUtils.cpp
@@ -154,10 +154,8 @@
tint::transform::VertexPulling::Config BuildVertexPullingTransformConfig(
const RenderPipelineBase& renderPipeline,
- const std::string_view& entryPoint,
BindGroupIndex pullingBufferBindingSet) {
tint::transform::VertexPulling::Config cfg;
- cfg.entry_point_name = entryPoint;
cfg.pulling_group = static_cast<uint32_t>(pullingBufferBindingSet);
cfg.vertex_state.resize(renderPipeline.GetVertexBufferCount());
diff --git a/src/dawn/native/TintUtils.h b/src/dawn/native/TintUtils.h
index d6bea1d..fb73e4d 100644
--- a/src/dawn/native/TintUtils.h
+++ b/src/dawn/native/TintUtils.h
@@ -45,7 +45,6 @@
tint::transform::VertexPulling::Config BuildVertexPullingTransformConfig(
const RenderPipelineBase& renderPipeline,
- const std::string_view& entryPoint,
BindGroupIndex pullingBufferBindingSet);
tint::transform::SubstituteOverride::Config BuildSubstituteOverridesTransformConfig(
diff --git a/src/dawn/native/metal/ShaderModuleMTL.mm b/src/dawn/native/metal/ShaderModuleMTL.mm
index e07cd1d..8ab0628 100644
--- a/src/dawn/native/metal/ShaderModuleMTL.mm
+++ b/src/dawn/native/metal/ShaderModuleMTL.mm
@@ -141,8 +141,8 @@
std::optional<tint::transform::VertexPulling::Config> vertexPullingTransformConfig;
if (stage == SingleShaderStage::Vertex &&
device->IsToggleEnabled(Toggle::MetalEnableVertexPulling)) {
- vertexPullingTransformConfig = BuildVertexPullingTransformConfig(
- *renderPipeline, programmableStage.entryPoint.c_str(), kPullingBufferBindingSet);
+ vertexPullingTransformConfig =
+ BuildVertexPullingTransformConfig(*renderPipeline, kPullingBufferBindingSet);
for (VertexBufferSlot slot : IterateBitSet(renderPipeline->GetVertexBufferSlotsUsed())) {
uint32_t metalIndex = renderPipeline->GetMtlVertexBufferIndex(slot);
diff --git a/src/tint/fuzzers/transform_builder.h b/src/tint/fuzzers/transform_builder.h
index d2c0f61..5867526 100644
--- a/src/tint/fuzzers/transform_builder.h
+++ b/src/tint/fuzzers/transform_builder.h
@@ -178,7 +178,6 @@
/// @param tb - TransformBuilder to add transform to
static void impl(TransformBuilder* tb) {
transform::VertexPulling::Config cfg;
- cfg.entry_point_name = tb->builder()->build<std::string>();
cfg.vertex_state = tb->builder()->vector<transform::VertexBufferLayoutDescriptor>(
GenerateVertexBufferLayoutDescriptor);
cfg.pulling_group = tb->builder()->build<uint32_t>();
diff --git a/src/tint/transform/vertex_pulling.cc b/src/tint/transform/vertex_pulling.cc
index 2ec12d5..00b5a06 100644
--- a/src/tint/transform/vertex_pulling.cc
+++ b/src/tint/transform/vertex_pulling.cc
@@ -882,8 +882,18 @@
}
// Find entry point
- auto* func = ctx.src->AST().Functions().Find(ctx.src->Symbols().Get(cfg.entry_point_name),
- ast::PipelineStage::kVertex);
+ const ast::Function* func = nullptr;
+ for (auto* fn : ctx.src->AST().Functions()) {
+ if (fn->PipelineStage() == ast::PipelineStage::kVertex) {
+ if (func != nullptr) {
+ ctx.dst->Diagnostics().add_error(
+ diag::System::Transform,
+ "VertexPulling found more than one vertex entry point");
+ return;
+ }
+ func = fn;
+ }
+ }
if (func == nullptr) {
ctx.dst->Diagnostics().add_error(diag::System::Transform,
"Vertex stage entry point not found");
diff --git a/src/tint/transform/vertex_pulling.h b/src/tint/transform/vertex_pulling.h
index 255a49a..6dd35bc 100644
--- a/src/tint/transform/vertex_pulling.h
+++ b/src/tint/transform/vertex_pulling.h
@@ -135,6 +135,8 @@
/// code, but these are types that the data may arrive as. We need to convert
/// these smaller types into the base types such as `f32` and `u32` for the
/// shader to use.
+///
+/// The SingleEntryPoint transform must have run before VertexPulling.
class VertexPulling final : public Castable<VertexPulling, Transform> {
public:
/// Configuration options for the transform
@@ -152,9 +154,6 @@
/// @returns this Config
Config& operator=(const Config&);
- /// The entry point to add assignments into
- std::string entry_point_name;
-
/// The vertex state descriptor, containing info about attributes
VertexStateDescriptor vertex_state;
@@ -163,7 +162,7 @@
uint32_t pulling_group = 4u;
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
- TINT_REFLECT(entry_point_name, vertex_state, pulling_group);
+ TINT_REFLECT(vertex_state, pulling_group);
};
/// Constructor
diff --git a/src/tint/transform/vertex_pulling_test.cc b/src/tint/transform/vertex_pulling_test.cc
index 5fb8b1c..7c774c5 100644
--- a/src/tint/transform/vertex_pulling_test.cc
+++ b/src/tint/transform/vertex_pulling_test.cc
@@ -35,18 +35,21 @@
EXPECT_EQ(expect, str(got));
}
-TEST_F(VertexPullingTest, Error_InvalidEntryPoint) {
+TEST_F(VertexPullingTest, Error_MultipleEntryPoint) {
auto* src = R"(
@vertex
fn main() -> @builtin(position) vec4<f32> {
return vec4<f32>();
}
+@vertex
+fn main2() -> @builtin(position) vec4<f32> {
+ return vec4<f32>();
+}
)";
- auto* expect = "error: Vertex stage entry point not found";
+ auto* expect = "error: VertexPulling found more than one vertex entry point";
VertexPulling::Config cfg;
- cfg.entry_point_name = "_";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -64,7 +67,6 @@
auto* expect = "error: Vertex stage entry point not found";
VertexPulling::Config cfg;
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -87,7 +89,6 @@
VertexPulling::Config cfg;
cfg.vertex_state = {{{15, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -116,7 +117,6 @@
)";
VertexPulling::Config cfg;
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -153,7 +153,6 @@
VertexPulling::Config cfg;
cfg.vertex_state = {{{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -190,7 +189,6 @@
VertexPulling::Config cfg;
cfg.vertex_state = {{{4, VertexStepMode::kInstance, {{VertexFormat::kFloat32, 0, 0}}}}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -228,7 +226,6 @@
VertexPulling::Config cfg;
cfg.vertex_state = {{{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}};
cfg.pulling_group = 5;
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -274,7 +271,6 @@
VertexPulling::Config cfg;
cfg.vertex_state = {{{4, VertexStepMode::kVertex, {{VertexFormat::kFloat32, 0, 0}}}}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -332,7 +328,6 @@
{{VertexFormat::kFloat32, 0, 1}},
},
}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -411,7 +406,6 @@
{{VertexFormat::kFloat32, 0, 1}},
},
}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -490,7 +484,6 @@
{{VertexFormat::kFloat32, 0, 1}},
},
}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -566,7 +559,6 @@
{{VertexFormat::kFloat32, 0, 1}},
},
}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -642,7 +634,6 @@
{{VertexFormat::kFloat32, 0, 1}},
},
}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -684,7 +675,6 @@
cfg.vertex_state = {{{16,
VertexStepMode::kVertex,
{{VertexFormat::kFloat32, 0, 0}, {VertexFormat::kFloat32x4, 0, 1}}}}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -738,7 +728,6 @@
{12, VertexStepMode::kVertex, {{VertexFormat::kFloat32x3, 0, 1}}},
{16, VertexStepMode::kVertex, {{VertexFormat::kFloat32x4, 0, 2}}},
}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -788,7 +777,6 @@
cfg.vertex_state = {{{16,
VertexStepMode::kVertex,
{{VertexFormat::kFloat32, 0, 0}, {VertexFormat::kFloat32x4, 0, 1}}}}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -933,7 +921,6 @@
{VertexFormat::kSint32, 64, 26}, {VertexFormat::kSint32x2, 64, 27},
{VertexFormat::kSint32x3, 64, 28}, {VertexFormat::kSint32x4, 64, 29},
}}}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -1079,7 +1066,6 @@
{VertexFormat::kSint32, 63, 26}, {VertexFormat::kSint32x2, 63, 27},
{VertexFormat::kSint32x3, 63, 28}, {VertexFormat::kSint32x4, 63, 29},
}}}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);
@@ -1224,7 +1210,6 @@
{VertexFormat::kSint32, 64, 26}, {VertexFormat::kSint32x2, 64, 27},
{VertexFormat::kSint32x3, 64, 28}, {VertexFormat::kSint32x4, 64, 29},
}}}};
- cfg.entry_point_name = "main";
DataMap data;
data.Add<VertexPulling::Config>(cfg);