blob: 76c7800bca6b5d5e300a0a2264515093dd58101e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
uint textureNumLayers_878dea(texture2d_array<int, access::write> tint_symbol) {
uint res = tint_symbol.get_array_size();
return res;
}
fragment void fragment_main(device uint* tint_symbol_1 [[buffer(0)]], texture2d_array<int, access::write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureNumLayers_878dea(tint_symbol_2);
return;
}
kernel void compute_main(device uint* tint_symbol_3 [[buffer(0)]], texture2d_array<int, access::write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureNumLayers_878dea(tint_symbol_4);
return;
}