blob: 1cbe7637e6388e11b0ef1aae376c766e7f51cd0f [file] [log] [blame]
struct VertexOutput {
float4 pos;
float prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompareLevel_4cf3a2() {
TextureCubeArray v = arg_0;
SamplerComparisonState v_1 = arg_1;
float res = v.SampleCmpLevelZero(v_1, float4((1.0f).xxx, float(1)), 1.0f);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompareLevel_4cf3a2()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, asuint(textureSampleCompareLevel_4cf3a2()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureSampleCompareLevel_4cf3a2();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
VertexOutput v_4 = v_3;
VertexOutput v_5 = v_3;
vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos};
return v_6;
}